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Fixes issue that occurs on *about* 246 beatmaps and was first described by me on discord: https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715 and then rediscovered again during work on https://github.com/ppy/osu/pull/26405: https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631 It so happens that in stable, due to .NET Framework internals, float math would be performed using x87 registers and opcodes. .NET (Core) however uses SSE instructions on 32- and 64-bit words. x87 registers are _80 bits_ wide. Which is notably wider than _both_ float and double. Therefore, on a significant number of beatmaps, the rounding would not produce correct values due to insufficient precision. See following gist for corroboration of the above: https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10 Thus, to crudely - but, seemingly accurately, after checking across all ranked maps - emulate this, use `decimal`, which is slow, but has bigger precision than `double`. The single known exception beatmap in whose case this results in an incorrect result is https://osu.ppy.sh/beatmapsets/1156087#osu/2625853 which is considered an "acceptable casualty" of sorts. Doing this requires some fooling of the compiler / runtime (see second inline comment in new method). To corroborate that this is required, you can try the following code snippet: Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2")))); Console.WriteLine(); decimal d1 = (decimal)1.3f; decimal d2 = (decimal)1.3; decimal d3 = (decimal)(double)1.3f; Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); which will print 66 66 A6 3F CD CC CC CC CC CC F4 3F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00 Note that despite `d1` being converted from a less-precise floating- -point value than `d2`, it still is represented 100% accurately as a decimal number. After applying this change, recomputation of legacy scoring attributes for *all* rulesets will be required. |
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Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponentLookup.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |