As pointed out in
https://github.com/ppy/osu/pull/32079#issuecomment-2680297760.
The comment suggested putting that logic in `ChannelManager` but
honestly I kinda don't see it working out. It'd probably be multiple
boolean arguments for `leaveChannel()` (because `sendLeaveRequest` or
whatever already exists), and then there's this one usage in tournament
client:
31aded6971/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs (L57-L58)
I'm not sure how that would interact with this particular change, but I
think there is a nonzero possibility that it would interact badly. So in
general I kinda just prefer steering clear of all that and adding a
local one-liner.