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This was another IRL request from a mapper / team member. The rationale here is that it can be very annoying to map with break time enabled if you have a large gap in the beatmap you are trying to fill with hitobjects, as you are placing objects on top of a very gray area. |
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.. | ||
CentreMarker.cs | ||
DifficultyPointPiece.cs | ||
HitObjectPointPiece.cs | ||
NodeSamplePointPiece.cs | ||
SamplePointPiece.cs | ||
Timeline.cs | ||
TimelineArea.cs | ||
TimelineBlueprintContainer.cs | ||
TimelineBreak.cs | ||
TimelineBreakDisplay.cs | ||
TimelineButton.cs | ||
TimelineDragBox.cs | ||
TimelineHitObjectBlueprint.cs | ||
TimelineSelectionHandler.cs | ||
TimelineTickDisplay.cs | ||
TimelineTimingChangeDisplay.cs | ||
ZoomableScrollContainer.cs |