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9be2d9d62e
The buttons don't check whether the operation they correspond to is possible to perform in the current state of the selection box, so not checking `Can{Reverse,Rotate}` causes superfluous undo states to be added without any real changes if an attempt is made to reverse or rotate a selection that cannot be reversed or rotated. |
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.. | ||
Timeline | ||
BeatDivisorControl.cs | ||
BeatDivisorPresetCollection.cs | ||
BeatDivisorType.cs | ||
BlueprintContainer.cs | ||
CircularDistanceSnapGrid.cs | ||
ComposeBlueprintContainer.cs | ||
DistanceSnapGrid.cs | ||
DragBox.cs | ||
EditorBlueprintContainer.cs | ||
EditorInspector.cs | ||
EditorSelectionHandler.cs | ||
HitObjectInspector.cs | ||
HitObjectOrderedSelectionContainer.cs | ||
MoveSelectionEvent.cs | ||
RectangularPositionSnapGrid.cs | ||
ScrollingDragBox.cs | ||
SelectionBox.cs | ||
SelectionBoxButton.cs | ||
SelectionBoxControl.cs | ||
SelectionBoxDragHandle.cs | ||
SelectionBoxDragHandleContainer.cs | ||
SelectionBoxRotationHandle.cs | ||
SelectionBoxScaleHandle.cs | ||
SelectionHandler.cs |