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Beatmaps
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Remove unnecessary prefix
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2023-12-06 22:00:35 +09:00 |
Configuration
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Removed unnecessary directives that were added automatically and I forgot to remove
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2023-01-10 12:44:27 +00:00 |
Difficulty
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Use new LINQ Order() instead of OrderBy() when possible
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2024-02-08 18:01:00 +01:00 |
Edit
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Make check ruleset specific
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2024-03-22 14:48:22 -03:00 |
Judgements
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Mods
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Change taiko hit position to always match stable
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2024-01-20 01:53:39 +03:00 |
Objects
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Apply further changes to remove remaining weirdness
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2024-02-05 13:37:38 +01:00 |
Properties
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
Scoring
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Fix back-to-front conditional in taiko processor
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2024-01-22 19:57:12 +01:00 |
Skinning
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Merge pull request #26703 from peppy/smaller-slider-misses
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2024-01-29 13:51:07 +01:00 |
UI
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Fix GameplayState not handled as nullable
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2024-02-29 07:13:32 +03:00 |
osu.Game.Rulesets.Taiko.csproj
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Upgrade to .NET 8 SDK
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2024-02-02 21:28:51 +09:00 |
TaikoInputManager.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoRuleset.cs
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Make check ruleset specific
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2024-03-22 14:48:22 -03:00 |
TaikoSettingsSubsection.cs
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localise remaining parts of the game settings
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2024-02-03 00:08:36 +03:00 |
TaikoSkinComponentLookup.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
TaikoSkinComponents.cs
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Move DrumSamplePlayer to be a skinnable component
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2023-07-05 18:44:27 +09:00 |