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mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game/Screens/Edit
2024-07-11 18:38:17 +09:00
..
Components Merge branch 'master' into timeline-redesign 2024-07-11 18:38:17 +09:00
Compose Merge branch 'master' into timeline-redesign 2024-07-11 18:38:17 +09:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Fix editor player crashing with UR counter present in skin 2024-07-08 11:14:32 +02:00
Setup Just give in to silly code quality inspection 2024-07-10 23:02:19 +09:00
Timing Also apply to timing textboxes 2024-07-11 16:54:27 +09:00
Verify Rewrite IssueTable to use virtualised list 2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
BottomBar.cs Merge branch 'master' into timeline-redesign 2024-07-11 18:38:17 +09:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Merge branch 'master' into timeline-redesign 2024-07-11 18:38:17 +09:00
EditorBeatmap.cs Enforce IBeatmap.Breaks to be sorted chronologically 2024-07-08 16:06:38 +03:00
EditorBeatmapProcessor.cs Do not regenerate breaks unless meaningful change to object start/end times is detected 2024-07-10 11:42:25 +02:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Fix CurrentTimeAccurate being inaccurate if seeking smoothly in the same frame and a transform is already active 2024-07-08 13:30:11 +02:00
EditorLoader.cs Fix editor not updating ruleset when switching difficulty 2024-07-04 14:06:36 +03:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Move workaround to subscreen 2024-05-24 10:35:33 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Match mania editor playfield time range with timeline zoom 2024-07-10 17:36:39 +02:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ExternalEditScreen.cs Add error logging on failure to begin/end external edit 2024-07-11 09:54:12 +02:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs Add patcher support for breaks 2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs Make (Manual)BreakPeriod a class again 2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs Simplify save dialogs 2024-07-11 12:15:17 +09:00
TableHeaderText.cs Rewrite ControlPointTable to use virtualised list 2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Move timeline toggle controls to "view" menu 2024-06-17 10:16:40 +02:00