.. |
.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
Mods
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Add test scene for hidden mod
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2021-06-11 12:17:38 +02:00 |
Resources
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
Skinning
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Make height test steps work better
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2020-12-13 00:30:41 +01:00 |
DrawableTestHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
DrawableTestStrongHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HitObjectApplicationTestScene.cs
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Always use LifetimeEntry to manage hit objects in HitObjectContainer
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2021-04-29 14:38:01 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Bump Microsoft.NET.Test.Sdk from 16.10.0 to 16.11.0
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2021-09-01 18:17:37 +00:00 |
TaikoBeatmapConversionTest.cs
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Add failing test
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2021-01-12 17:49:21 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Update tests with fixed diffcalc values
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2021-02-20 20:23:49 +11:00 |
TaikoLegacyModConversionTest.cs
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Cover mapping fully for taiko mods
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2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneDrumRollApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneFlyingHits.cs
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Revert "Fix failing taiko tests"
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2021-05-04 16:45:39 +09:00 |
TestSceneHitApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneHits.cs
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Adjust test code after explosion pooling changes
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2021-03-14 16:15:33 +01:00 |
TestSceneSampleOutput.cs
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Adjust sample test to pass with pooling
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2020-12-20 18:44:47 +01:00 |
TestSceneSwellJudgements.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-04-23 16:25:33 +03:00 |
TestSceneTaikoHitObjectSamples.cs
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Rename conflicting resources
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2021-05-31 19:14:49 +09:00 |
TestSceneTaikoPlayer.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneTaikoSuddenDeath.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |