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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class DrawableTestHit : DrawableHit
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{
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public readonly HitResult Type;
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public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
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: base(hit)
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{
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Type = type;
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
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HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
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}
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protected override void UpdateInitialTransforms()
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{
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// base implementation in DrawableHitObject forces alpha to 1.
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// suppress locally to allow hiding the visuals wherever necessary.
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Result.Type = Type;
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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}
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}
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