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mirror of https://github.com/ppy/osu.git synced 2024-12-15 12:42:54 +08:00
osu-lazer/osu.Game/Screens/Play
2023-07-26 15:22:00 +09:00
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Break Automated pass 2023-06-24 01:00:03 +09:00
HUD Remember state of replay settings visibility 2023-07-06 00:53:37 +09:00
PlayerSettings Change offset calibration control to adjust for all difficulties of the current beatmap set 2023-07-19 17:13:19 +09:00
ArgonKeyCounter.cs Adjust animations slightly 2023-06-06 14:42:42 +09:00
ArgonKeyCounterDisplay.cs Restructure key counters to use a common flow 2023-04-25 21:37:19 +09:00
BeatmapMetadataDisplay.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
BreakOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
BreakTracker.cs Partial everything 2022-11-27 00:00:27 +09:00
ComboEffects.cs Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
DimmableStoryboard.cs Partial everything 2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs Partial everything 2022-11-27 00:00:27 +09:00
FailAnimation.cs Update FailAnimation to use SkinnableSound 2023-03-14 20:44:30 +01:00
FailOverlay.cs Adapt changes to fit master 2023-05-27 12:29:14 +02:00
GameplayClockContainer.cs Expose rewinding state of IGameplayClocks 2023-07-06 19:08:42 +09:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress: 2023-05-27 12:47:05 +02:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HUDOverlay.cs Remove weird aliased using 2023-07-05 22:41:22 +02:00
IGameplayClock.cs Expose rewinding state of IGameplayClocks 2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs Automated pass 2023-06-24 01:00:03 +09:00
MasterGameplayClockContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs Actually use paused header 2023-05-29 10:24:59 +09:00
Player.cs Fix files references not correctly being copied after replay import in Player 2023-07-26 15:22:00 +09:00
PlayerConfiguration.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayerLoader.cs Move retry sample playback to PlayerLoader 2023-07-07 15:36:17 +09:00
ReplayPlayer.cs Allow autoplay to fail 2023-07-13 13:41:35 +09:00
ReplayPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
ResumeOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs Add FireAndForget to stray Task.Run 2023-06-21 17:48:55 +09:00
ScreenSuspensionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
SkipOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
SoloPlayer.cs Silence a few remaining nullability warnings 2023-07-04 22:39:26 +02:00
SoloSpectator.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
SoloSpectatorPlayer.cs Make user activity class names more specific 2023-02-12 12:32:17 -08:00
SpectatorPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
SquareGraph.cs Make layout readonly 2023-05-13 11:37:56 +02:00
SubmittingPlayer.cs Ensure score submission attempt completion before notifying spectator server when exiting play early 2022-12-21 22:23:26 +01:00