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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
chayleaf 7f957d3fbe Fix some taiko maps not finishing in some conditions
I don't know how to reproduce this issue in a test, so no tests for now.
Nonetheless, this fixes the issue for me at least on one map:
https://osu.ppy.sh/beatmapsets/1899665#taiko/3915653

This workaround is similar to #16475 (the test from that commit got
eventually removed for some reason).
2023-07-15 20:24:40 +07:00
..
DrawableBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableDrumRoll.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableDrumRollTick.cs Move MaximumJudgementOffset to HitObject 2023-01-19 21:23:55 +09:00
DrawableFlyingHit.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableHit.cs Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
DrawableStrongNestedHit.cs Fix some taiko maps not finishing in some conditions 2023-07-15 20:24:40 +07:00
DrawableSwell.cs Fix osu!taiko swells eating input after already being judged 2023-07-13 13:32:20 +09:00
DrawableSwellTick.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoHitObject.cs Move all remaining osu!taiko sample playback logic out of DrawableHitObjects 2023-06-30 15:21:34 +09:00
DrawableTaikoStrongableHitObject.cs Partial everything 2022-11-27 00:00:27 +09:00