.. |
Break
|
Limit font weight to bold
|
2020-03-16 16:32:25 -07:00 |
HUD
|
Failing effect displays vertically
|
2020-07-28 00:42:48 -07:00 |
PlayerSettings
|
Switch back to strings and update setting labels
|
2020-03-12 23:29:11 -07:00 |
BeatmapMetadataDisplay.cs
|
Use LoadingLayer at player loading screen
|
2020-02-23 05:00:08 +09:00 |
BreakOverlay.cs
|
Add spaces to comments
|
2020-05-04 18:36:24 -07:00 |
BreakTracker.cs
|
Make PeriodTracker actually immutable
|
2020-05-02 01:33:33 +02:00 |
ComboEffects.cs
|
Add implicit braces for clarity
|
2020-07-14 20:15:31 +09:00 |
DimmableStoryboard.cs
|
Privatise setter
|
2020-05-20 15:08:33 +09:00 |
FailAnimation.cs
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
FailOverlay.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
GameplayBeatmap.cs
|
Expose "is break time" bindable within GameplayBeatmap
|
2020-08-03 22:14:00 +03:00 |
GameplayClock.cs
|
Silence hit sounds while seeking
|
2020-05-21 11:08:06 +09:00 |
GameplayClockContainer.cs
|
Fix back-to-front math
|
2020-06-15 00:46:20 +09:00 |
GameplayMenuOverlay.cs
|
Refactor gameplay menu overlay to fix regression
|
2020-08-15 14:18:50 +02:00 |
HotkeyExitOverlay.cs
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
HotkeyRetryOverlay.cs
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
HUDOverlay.cs
|
Simplify binding
|
2020-06-26 19:39:55 +02:00 |
KeyCounter.cs
|
Add spaces to comments
|
2020-05-04 18:36:24 -07:00 |
KeyCounterAction.cs
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
KeyCounterDisplay.cs
|
Rename to AlwaysVisible and add XMLDoc
|
2020-02-03 20:00:43 +03:00 |
KeyCounterKeyboard.cs
|
Apply input method signature refactorings
|
2020-01-20 19:35:37 +09:00 |
KeyCounterMouse.cs
|
Apply input method signature refactorings
|
2020-01-20 18:17:21 +09:00 |
KeyCounterState.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
PauseOverlay.cs
|
Merge branch 'master' into fix-skinnable-sound-mute
|
2020-08-10 23:55:51 +09:00 |
Player.cs
|
Expose "is break time" bindable within GameplayBeatmap
|
2020-08-03 22:14:00 +03:00 |
PlayerLoader.cs
|
Add missing null check (player construction is potentially delayed now)
|
2020-08-13 12:52:35 +09:00 |
ReplayPlayer.cs
|
Create a local playable beatmap instead
|
2020-06-22 18:38:41 +09:00 |
ReplayPlayerLoader.cs
|
Add test coverage
|
2020-06-15 20:32:27 +09:00 |
ResumeOverlay.cs
|
Make OverlayContainers with no blocking input VisibilityContainers
|
2019-10-14 16:27:59 -07:00 |
ScreenSuspensionHandler.cs
|
Add assertion of only usage game-wide
|
2020-06-18 23:54:20 +09:00 |
ScreenWithBeatmapBackground.cs
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
SkipOverlay.cs
|
Make into CompositeDrawable
|
2020-05-18 19:37:49 +09:00 |
SongProgress.cs
|
Change display to always show progress bar, only hiding seeking handle instead
|
2020-01-24 14:21:22 +09:00 |
SongProgressBar.cs
|
Add ability to seek replays/auto with arrow keys
|
2020-07-14 20:18:47 -07:00 |
SongProgressGraph.cs
|
Remove excess parenthesis
|
2019-11-25 22:37:07 +09:00 |
SongProgressInfo.cs
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
SquareGraph.cs
|
osu-side changes
|
2020-02-24 20:52:15 +09:00 |