.. |
HitErrorMeters
|
Add support for bottom-anchored hit error display
|
2020-10-15 19:14:02 +09:00 |
DefaultAccuracyCounter.cs
|
Add test
|
2020-10-15 18:11:30 +09:00 |
DefaultComboCounter.cs
|
Remove rolling delay on default combo counter
|
2020-10-19 14:39:02 +09:00 |
DefaultHealthDisplay.cs
|
Move "flash on hit only" logic to binding
|
2020-10-16 17:08:46 +09:00 |
DefaultScoreCounter.cs
|
Remove unused offset
|
2020-10-15 17:22:34 +09:00 |
FailingLayer.cs
|
Failing effect displays vertically
|
2020-07-28 00:42:48 -07:00 |
HealthDisplay.cs
|
Add basic component structure for skinnable health displays
|
2020-10-16 17:08:46 +09:00 |
HitErrorDisplay.cs
|
Add support for bottom-anchored hit error display
|
2020-10-15 19:14:02 +09:00 |
HoldForMenuButton.cs
|
Add missing released conditional
|
2020-07-13 09:00:10 +09:00 |
IAccuracyCounter.cs
|
Add and consume skinnable accuracy counter
|
2020-10-15 17:53:16 +09:00 |
IComboCounter.cs
|
Add skin components and interfaces
|
2020-10-14 19:16:34 +09:00 |
IHealthDisplay.cs
|
Add basic component structure for skinnable health displays
|
2020-10-16 17:08:46 +09:00 |
IScoreCounter.cs
|
Fix score displays using non-matching zero padding depending on user score display mode
|
2020-10-19 14:05:28 +09:00 |
LegacyComboCounter.cs
|
Also add support in LegacyComboCounter
|
2020-10-16 17:52:22 +09:00 |
ModDisplay.cs
|
Fix ModOverlay not including "UNRANKED" text in size
|
2020-10-15 17:14:42 +09:00 |
PlayerSettingsOverlay.cs
|
Align top-right elements with lowest point in score display
|
2020-10-15 17:14:42 +09:00 |
SkinnableAccuracyCounter.cs
|
Add and consume skinnable accuracy counter
|
2020-10-15 17:53:16 +09:00 |
SkinnableComboCounter.cs
|
Tidy up SkinnableComboCounter class slightly
|
2020-10-15 15:37:40 +09:00 |
SkinnableScoreCounter.cs
|
Fix score displays using non-matching zero padding depending on user score display mode
|
2020-10-19 14:05:28 +09:00 |