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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Catch.Tests
Dean Herbert 77b4bd97f8
Merge pull request #18156 from ekrctb/catch-editor-per-object-sv
Automatically adjust per-hit object slider velocity in osu!catch editor
2022-05-19 19:12:38 +09:00
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.vscode Update vscode launch.json files for all other projects 2022-02-25 14:28:54 +01:00
Editor Merge branch 'master' into catch-editor-per-object-sv 2022-05-09 19:18:01 +09:00
Mods Reset combo in test in a less weird way 2021-11-10 12:05:14 +01:00
Resources Replace 1.0 version in old skin test assets with none 2021-06-11 15:45:34 +09:00
CatchBeatmapConversionTest.cs Replace usage of TimeoutAttribute to fix beatmap conversion test failures 2022-01-04 11:51:41 +09:00
CatchDifficultyCalculatorTest.cs Add tests for diffcalc max combo 2022-01-23 11:25:22 +08:00
CatchLegacyModConversionTest.cs Cover mapping fully for catch mods 2020-11-15 14:53:25 +01:00
CatchSkinColourDecodingTest.cs Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
CatchSkinnableTestScene.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
JuiceStreamPathTest.cs Make JuiceStreamPath time based instead of distance based. 2022-05-08 22:36:33 +09:00
osu.Game.Rulesets.Catch.Tests.csproj Update libraries to latest versions 2022-05-11 19:54:59 +09:00
TestSceneAutoJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneBananaShower.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneCatcher.cs Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
TestSceneCatcherArea.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
TestSceneCatchModHidden.cs Don't apply visibility increase to first object in osu!catch 2021-06-08 16:02:26 +09:00
TestSceneCatchPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneCatchPlayerLegacySkin.cs Fix miswritten test assertion 2021-05-19 23:32:16 +03:00
TestSceneCatchReplay.cs Add a failing test to check catch replay accuracy 2021-04-09 15:58:23 +09:00
TestSceneCatchSkinConfiguration.cs Move catcher trail generation logic to CatcherArea 2021-07-27 19:07:37 +09:00
TestSceneCatchStacker.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneComboCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneDrawableHitObjects.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
TestSceneDrawableHitObjectsHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneFruitObjects.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
TestSceneFruitRandomness.cs Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
TestSceneFruitVisualChange.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneHyperDash.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHyperDashColouring.cs Store default skins to database 2021-11-29 18:28:25 +09:00
TestSceneJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneLegacyBeatmapSkin.cs Remove weird override logic in TestCase methods 2021-05-31 20:00:47 +09:00