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mirror of https://github.com/ppy/osu.git synced 2024-11-13 21:27:54 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Dean Herbert 662281d727 Adjust legacy spinners to fade in later
Matches stable 1:1 for legacy skins. I've left lazer default as it is
because changing to use the shorter apperance looks bad. This will
probably change as we proceed with the redesign of the default skin.
2020-08-13 18:20:46 +09:00
..
Beatmaps Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
Configuration Remove settings related to reverse arrow 2020-01-07 04:55:05 +01:00
Difficulty Fix double in accuracy calculation in OsuPerformanceCalculator. 2020-05-18 18:22:03 +08:00
Edit Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Judgements Split ticks up into bonus and non-bonus 2020-07-21 18:22:37 +09:00
Mods Check for zero rate to prevent crashes on unpause 2020-08-11 22:34:46 +02:00
Objects Replace CumulativeRotation with RateAdjustedRotation 2020-08-10 23:02:06 +02:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Merge branch 'master' into add-spinner-bonus-score 2020-07-23 23:05:04 +09:00
Resources/Testing/Beatmaps Update stacking test case values 2019-10-23 15:49:36 +09:00
Scoring Remove unused class 2020-06-19 21:14:17 +09:00
Skinning Adjust legacy spinners to fade in later 2020-08-13 18:20:46 +09:00
Statistics Add better line smoothing 2020-06-25 19:02:04 +09:00
UI Merge branch 'master' into playfield-shift 2020-08-05 22:34:43 +02:00
osu.Game.Rulesets.Osu.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
OsuInputManager.cs Basic test scene setup 2020-03-23 17:33:02 +09:00
OsuRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add back legacy implementations 2020-07-29 22:32:21 +09:00