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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
2021-12-20 18:24:14 +09:00
..
CatchUpSpectatorPlayerClock.cs Make catchup clock support seeking 2021-06-11 16:23:59 +09:00
CatchUpSyncManager.cs Stop clocks when removing them from sync manager 2021-08-25 11:31:02 +03:00
ISpectatorPlayerClock.cs Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
ISyncManager.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MasterClockState.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MultiSpectatorLeaderboard.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
MultiSpectatorPlayer.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
MultiSpectatorPlayerLoader.cs PlayerSettingsGroups -> PlayerSettings 2021-08-14 19:58:20 +03:00
MultiSpectatorScreen.cs Don't reset spectating state if gameplay is finished 2021-12-15 17:40:30 +09:00
PlayerArea.cs Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
PlayerGrid_Cell.cs Remove temporary input ignore 2021-04-12 14:29:27 +09:00
PlayerGrid_Facade.cs Add test and fix several issues 2021-04-08 00:12:21 +09:00
PlayerGrid.cs Document + refactor max player limitation 2021-04-23 19:11:35 +09:00