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Catch
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
Mania
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
Osu
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
Taiko
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
BeatmapButton.cs
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Fix assertion failures
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2016-10-24 11:39:18 -04:00 |
BeatmapGroup.cs
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Remove dependency on DeferredSprite
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2016-10-24 11:39:18 -04:00 |
ComboCounter.cs
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Fix AutoSize references.
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2016-10-22 17:50:42 +09:00 |
ComboResultCounter.cs
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
HitRenderer.cs
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
ModSelect.cs
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Make sure intro can't be exited unless the main menu has displayed once.
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2016-10-08 15:54:06 +09:00 |
Player.cs
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |
Playfield.cs
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Make playfield dark, not light. No masking either.
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2016-10-19 18:15:49 +09:00 |
PlayMode.cs
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Add osu! prefix to mode descriptions.
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2016-10-04 19:40:56 +09:00 |
PlaySongSelect.cs
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Remove dependency on DeferredSprite
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2016-10-24 11:39:18 -04:00 |
Results.cs
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Make sure intro can't be exited unless the main menu has displayed once.
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2016-10-08 15:54:06 +09:00 |
ScoreOverlay.cs
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Start to structure flow of information in Player.
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2016-10-19 19:44:03 +09:00 |