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239 lines
8.6 KiB
C#
239 lines
8.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.IO;
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using osu.Framework.Graphics.Textures;
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using System.Threading.Tasks;
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namespace osu.Game.GameModes.Play
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{
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class BeatmapGroup : AutoSizeContainer
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{
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private const float collapsedAlpha = 0.5f;
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private const float collapsedWidth = 0.8f;
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private BeatmapInfo selectedBeatmap;
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public BeatmapInfo SelectedBeatmap
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{
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get { return selectedBeatmap; }
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set
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{
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selectedBeatmap = value;
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}
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}
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public event Action<BeatmapSetInfo> SetSelected;
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public event Action<BeatmapSetInfo, BeatmapInfo> BeatmapSelected;
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public BeatmapSetInfo BeatmapSet;
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private BeatmapSetBox setBox;
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private FlowContainer topContainer;
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private FlowContainer difficulties;
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private bool collapsed;
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public bool Collapsed
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{
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get { return collapsed; }
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set
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{
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if (collapsed == value)
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return;
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collapsed = value;
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this.ClearTransformations();
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const float uncollapsedAlpha = 1;
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Transforms.Add(new TransformAlpha(Clock)
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{
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StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
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EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
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StartTime = Time,
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EndTime = Time + 250,
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});
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if (collapsed)
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{
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topContainer.Remove(difficulties);
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setBox.Size = new Vector2(collapsedWidth, -1);
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}
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else
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{
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topContainer.Add(difficulties);
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setBox.Size = new Vector2(1, -1);
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}
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setBox.BorderColour = new Color4(
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setBox.BorderColour.R,
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setBox.BorderColour.G,
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setBox.BorderColour.B,
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collapsed ? 0 : 255);
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setBox.GlowRadius = collapsed ? 0 : 5;
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}
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}
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
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{
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BeatmapSet = beatmapSet;
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selectedBeatmap = beatmapSet.Beatmaps[0];
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Alpha = collapsedAlpha;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, -1);
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Children = new[]
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{
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topContainer = new FlowContainer
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, -1),
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Direction = FlowDirection.VerticalOnly,
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Children = new[]
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{
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setBox = new BeatmapSetBox(beatmapSet, beatmapStore, resources)
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(collapsedWidth, -1),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}
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}
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}
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};
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difficulties = new FlowContainer // Deliberately not added to children
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, -1),
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 25 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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Children = this.BeatmapSet.Beatmaps.Select(
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b => new BeatmapButton(this.BeatmapSet, b) { Selected = beatmap => BeatmapSelected?.Invoke(beatmapSet, beatmap) })
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};
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collapsed = true;
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}
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protected override bool OnClick(InputState state)
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{
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SetSelected?.Invoke(BeatmapSet);
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return true;
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}
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}
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class BeatmapSetBox : AutoSizeContainer
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{
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private BeatmapSetInfo beatmapSet;
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private BeatmapResourceStore beatmapStore;
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private TextureStore resources;
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private Sprite backgroundImage;
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public BeatmapSetBox(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
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{
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this.beatmapSet = beatmapSet;
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this.beatmapStore = beatmapStore;
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this.resources = resources;
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Masking = true;
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CornerRadius = 5;
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BorderThickness = 2;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
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Children = new Drawable[]
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Children = new Drawable[]
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{
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backgroundImage = new Sprite
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Box // TODO: Gradient
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{
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Colour = new Color4(0, 0, 0, 100),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}
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}
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},
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new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
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Children = new[]
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{
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// TODO: Make these italic
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new SpriteText
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{
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Text = this.beatmapSet.Metadata.TitleUnicode ?? this.beatmapSet.Metadata.Title,
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TextSize = 20
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},
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new SpriteText
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{
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Text = this.beatmapSet.Metadata.ArtistUnicode ?? this.beatmapSet.Metadata.Artist,
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TextSize = 16
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},
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new FlowContainer
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{
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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};
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}
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public override void Load(Framework.BaseGame game)
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{
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base.Load(game);
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if (beatmapSet.Metadata.BackgroundFile != null)
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{
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Task.Factory.StartNew(() =>
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{
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beatmapStore.AddBeatmap(beatmapSet);
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var texture = resources.Get($@"{beatmapSet.BeatmapSetID}:{beatmapSet.Metadata.BackgroundFile}");
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Scheduler.Add(() => backgroundImage.Texture = texture);
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});
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}
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}
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}
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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{
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const float size = 20;
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Size = new Vector2(size);
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Colour = color,
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Icon = icon
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}
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};
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}
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}
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}
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