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osu-lazer/osu.Game/GameModes/Play/BeatmapButton.cs
2016-10-24 11:39:18 -04:00

80 lines
2.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
using OpenTK.Graphics;
using OpenTK;
using osu.Game.Graphics;
namespace osu.Game.GameModes.Play
{
class BeatmapButton : AutoSizeContainer
{
private BeatmapSetInfo beatmapSet;
private BeatmapInfo beatmap;
public Action<BeatmapInfo> Selected;
public BeatmapButton(BeatmapSetInfo set, BeatmapInfo beatmap)
{
this.beatmapSet = set;
this.beatmap = beatmap;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, -1);
Children = new Drawable[]
{
new Box
{
Colour = new Color4(40, 86, 102, 255), // TODO: gradient
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1),
},
new FlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly,
Children = new Drawable[]
{
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
new FlowContainer
{
Padding = new MarginPadding { Left = 10 },
Direction = FlowDirection.HorizontalOnly,
Children = new[]
{
new SpriteText
{
Text = beatmap.Version,
TextSize = 20,
},
new SpriteText
{
Text = string.Format(" mapped by {0}", (beatmap.Metadata ?? set.Metadata).Author),
TextSize = 16,
},
}
}
}
}
};
}
protected override bool OnClick(InputState state)
{
Selected?.Invoke(beatmap);
return true;
}
}
}