.. |
Checks
|
Fix CI reported warnings
|
2022-01-12 22:39:00 +09:00 |
Tools
|
Add icons for editor toolbox tools
|
2020-09-09 18:40:01 +09:00 |
BeatmapVerifier.cs
|
Merge branch 'master' into file-sanity-checks
|
2021-10-14 00:17:29 +02:00 |
BeatmapVerifierContext.cs
|
Fix formatting of #nullable enable
|
2021-05-14 03:38:35 +02:00 |
DistancedHitObjectComposer.cs
|
Merge branch 'master' into snapping-tidy-distance
|
2022-05-05 19:55:55 +09:00 |
DrawableEditorRulesetWrapper.cs
|
Update all existing calls to extension method with correct fallback handling
|
2022-03-29 16:51:30 +09:00 |
EditorToolboxGroup.cs
|
Use ExpandingButtonContainer in editor composer
|
2022-01-06 21:10:45 +09:00 |
ExpandingToolboxContainer.cs
|
Fix toolbox expand being interrupted by gaps between groups
|
2022-05-06 19:06:40 +09:00 |
HitObjectComposer.cs
|
Add enum to snap method as alternative to mutliple nested invocations
|
2022-05-12 16:19:07 +09:00 |
HitObjectSelectionBlueprint.cs
|
Fix hit object selection blueprint potential null reference
|
2021-07-08 14:19:00 +09:00 |
IBeatmapVerifier.cs
|
Move IBeatmap arg into context
|
2021-05-13 11:24:22 +02:00 |
IBeatSnapProvider.cs
|
Fix beat snap implementation being incorrect
|
2020-01-28 12:48:24 +09:00 |
IDistanceSnapProvider.cs
|
Merge branch 'master' into snapping-tidy-distance
|
2022-05-05 19:55:55 +09:00 |
IPositionSnapProvider.cs
|
Add enum to snap method as alternative to mutliple nested invocations
|
2022-05-12 16:19:07 +09:00 |
PlacementBlueprint.cs
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
SelectionBlueprint.cs
|
Don't hide SelectionBlueprint s themselves, only their children
|
2022-05-12 19:26:13 +09:00 |
SnapResult.cs
|
Remove need for ManiaSnapResult
|
2020-05-25 19:33:03 +09:00 |
SnapType.cs
|
Add "None" snap type to fix flags not working correctly
|
2022-05-19 15:57:17 +09:00 |