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Connections
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Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time
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2020-09-23 15:41:43 +09:00 |
Pieces
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Bring back local variables to reduce two-level-deep variable access
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2020-11-05 15:22:40 +09:00 |
DrawableHitCircle.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableOsuHitObject.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableOsuJudgement.cs
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Remove AccentColour binding from judgement lighting
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2020-11-05 14:49:15 +09:00 |
DrawableSlider.cs
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Remove stored hitobject references from skinnable components
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2020-11-05 14:40:48 +09:00 |
DrawableSliderHead.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableSliderRepeat.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableSliderTail.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableSliderTick.cs
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Use BDL for top-level osu! DHOs
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2020-11-05 13:51:46 +09:00 |
DrawableSpinner.cs
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Remove stored hitobject references from skinnable components
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2020-11-05 14:40:48 +09:00 |
DrawableSpinnerBonusTick.cs
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Split ticks up into bonus and non-bonus
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2020-07-21 18:22:37 +09:00 |
DrawableSpinnerTick.cs
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Use new hit results in osu
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2020-09-29 16:33:38 +09:00 |
IRequireTracking.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
ITrackSnaking.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
SkinnableLighting.cs
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Remove AccentColour binding from judgement lighting
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2020-11-05 14:49:15 +09:00 |
SpinnerBackgroundLayer.cs
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Refactor to centralise implementation into a single component
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2020-07-29 22:31:52 +09:00 |
SpinnerCentreLayer.cs
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Simplify and standardise scale for default display
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2020-07-30 11:50:13 +09:00 |