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Simplify and standardise scale for default display
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64c7ae7686
commit
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -39,29 +38,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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RelativeSizeAxes = Axes.Both;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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Height = 1.3f;
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Spinner = s;
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InternalChildren = new Drawable[]
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{
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ticks = new Container<DrawableSpinnerTick>(),
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RotationTracker = new SpinnerRotationTracker(Spinner),
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new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Scale = new Vector2(Spinner.Scale),
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Children = new Drawable[]
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{
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
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RotationTracker = new SpinnerRotationTracker(Spinner)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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SpmCounter = new SpinnerSpmCounter
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@ -162,8 +152,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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RotationTracker.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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}
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public float RelativeHeight => ToScreenSpace(new RectangleF(0, 0, 0, OsuHitObject.OBJECT_RADIUS * 2)).Height / DrawHeight;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -39,6 +39,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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RelativeSizeAxes = Axes.Both;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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// this should probably be revisited when scaled spinners are a thing.
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Scale = new Vector2(1.3f);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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@ -95,22 +99,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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centre.ScaleTo(0);
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mainContainer.ScaleTo(0);
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this.ScaleTo(1);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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{
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float phaseOneScale = spinner.Scale * 0.7f;
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centre.ScaleTo(phaseOneScale, spinner.TimePreempt / 4, Easing.OutQuint);
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mainContainer
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.ScaleTo(phaseOneScale * drawableSpinner.RelativeHeight * 1.6f, spinner.TimePreempt / 4, Easing.OutQuint);
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// constant ambient rotation to give the spinner "spinning" character.
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this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
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mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
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using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
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{
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centre.ScaleTo(spinner.Scale, spinner.TimePreempt / 2, Easing.OutQuint);
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centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
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mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
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}
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}
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@ -160,8 +160,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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float relativeCircleScale = spinner.Scale * drawableSpinner.RelativeHeight;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * drawableSpinner.Progress;
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const float initial_scale = 0.2f;
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float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
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@ -28,9 +28,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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spinner = (DrawableSpinner)drawableHitObject;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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glow = new GlowPiece(),
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