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Beatmaps
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Remove unnecessary prefix
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2023-12-06 22:00:35 +09:00 |
Configuration
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Removed unnecessary directives that were added automatically and I forgot to remove
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2023-01-10 12:44:27 +00:00 |
Difficulty
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Refactor out taiko Peaks skill
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2024-06-25 23:06:42 +05:00 |
Edit
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Fix performance overhead from ternary state bindable callbacks when selection is changing
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2024-06-04 10:32:12 +02:00 |
Judgements
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Mods
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Implement taiko relax mod
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2024-06-13 15:06:40 +02:00 |
Objects
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Implement taiko relax mod
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2024-06-13 15:06:40 +02:00 |
Properties
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
Scoring
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Fix back-to-front conditional in taiko processor
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2024-01-22 19:57:12 +01:00 |
Skinning
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Share scale factor with hit target
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2024-05-27 14:20:28 +09:00 |
UI
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Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod
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2024-05-23 21:01:53 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Upgrade to .NET 8 SDK
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2024-02-02 21:28:51 +09:00 |
TaikoInputManager.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
TaikoRuleset.cs
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Update HasFlag usages
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2024-07-03 00:19:04 +09:00 |
TaikoSettingsSubsection.cs
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localise remaining parts of the game settings
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2024-02-03 00:08:36 +03:00 |
TaikoSkinComponentLookup.cs
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Remove unused members from GameplaySkinComponentLookup
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2024-04-19 18:03:13 +09:00 |
TaikoSkinComponents.cs
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Move DrumSamplePlayer to be a skinnable component
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2023-07-05 18:44:27 +09:00 |