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Scrolling
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Remove redundant nullable suppression directives
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2023-06-07 08:20:41 +03:00 |
DrawableRuleset.cs
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Move KeyCounter components to HUD namespace
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2023-03-07 16:41:39 +09:00 |
DrawableRulesetDependencies.cs
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Apply changes to custom ShaderManager
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2023-04-18 11:31:56 +09:00 |
DrawableRulesetDependenciesProvidingContainer.cs
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Fix nullability inspection on disposal path
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2022-11-30 17:49:08 +09:00 |
FrameStabilityContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayCursorContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplaySampleTriggerSource.cs
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Make IGameplayClock optional in GameplaySampleTriggerSource to ease testing
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2023-06-21 17:33:42 +09:00 |
HitObjectContainer.cs
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Move judgement result revert logic to Playfield
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2023-01-19 19:57:13 +09:00 |
IFrameStableClock.cs
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
IHitObjectContainer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
IPooledHitObjectProvider.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
JudgementContainer.cs
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
ModIcon.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchSmall.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchTiny.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Playfield.cs
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remove other usages of hitobject SampleControlPoint
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2023-04-25 16:01:43 +02:00 |
PlayfieldAdjustmentContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBorder.cs
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Fix gameplay playfield border being affected by beatmap track time
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2023-06-06 16:08:24 +09:00 |
PlayfieldBorderStyle.cs
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Prefix common strings for context
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2022-08-10 00:35:19 +10:00 |
ReplayRecorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RulesetInputManager.cs
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Fix hold-for-right-click showing during gameplay
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2023-05-13 21:32:30 +09:00 |