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mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
Dean Herbert d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
..
OsuPlayerTestScene.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
TestSceneAllRulesetPlayers.cs Add regression test 2020-03-29 23:29:46 +09:00
TestSceneAutoplay.cs Make tests better 2020-07-15 16:42:37 +09:00
TestSceneBreakTracker.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneDrawableScrollingRuleset.cs Rename to IHasDuration 2020-05-27 12:38:39 +09:00
TestSceneFailAnimation.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneFailingLayer.cs Rename fields for clarity 2020-06-26 19:39:53 +02:00
TestSceneFailJudgement.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestSceneFrameStabilityContainer.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneGameplayMenuOverlay.cs Add failing test case 2020-08-15 13:06:53 +02:00
TestSceneGameplayRewinding.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneHitErrorMeter.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneHoldForMenuButton.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneKeyBindings.cs Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
TestSceneKeyCounter.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneLeadIn.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
TestSceneMedalOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneOverlayActivation.cs Remove setting. 2020-08-16 17:18:40 +02:00
TestScenePause.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestScenePauseWhenInactive.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
TestScenePlayerLoader.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestScenePlayerReferenceLeaking.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestSceneReplay.cs Apply review suggestions. 2020-06-02 13:32:52 +02:00
TestSceneReplayDownloadButton.cs Fix potential nullref 2020-05-28 21:46:02 +09:00
TestSceneReplayRecorder.cs Update naming 2020-07-22 19:53:45 +09:00
TestSceneReplayRecording.cs Update naming 2020-07-22 19:53:45 +09:00
TestSceneReplaySettingsOverlay.cs Move title specification for settings groups to constructor 2020-09-09 18:50:31 +09:00
TestSceneScoreCounter.cs Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
TestSceneScrollingHitObjects.cs Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
TestSceneSkinnableDrawable.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
TestSceneSkinnableSound.cs Fix test failures due to gameplay clock not being unpaused 2020-07-28 17:09:38 +09:00
TestSceneSkipOverlay.cs Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
TestSceneSliderPath.cs General cleanups 2019-12-09 16:44:19 +09:00
TestSceneSongProgress.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneStarCounter.cs Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
TestSceneStoryboard.cs Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00