1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-23 17:22:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
Nathan Du 2a5540b392 remove ISkinnableSwell
This commit removes ISkinnableSwell for taiko swell animations. In place
of it, an event named UpdateHitProgress is added to DrawableSwell, and
the skin swells are converted to listen to said event and
ApplyCustomUpdateState, like how spinner skinning is implemented for
std.
2025-01-31 18:10:50 +08:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
Edit Refactor further to avoid weird non-virtual common method 2025-01-24 13:14:31 +01:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Implement taiko relax mod 2024-06-13 15:06:40 +02:00
Objects remove ISkinnableSwell 2025-01-31 18:10:50 +08:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Fix back-to-front conditional in taiko processor 2024-01-22 19:57:12 +01:00
Skinning remove ISkinnableSwell 2025-01-31 18:10:50 +08:00
UI fix constant algorithm scroll speed 2024-11-14 15:38:10 +01:00
osu.Game.Rulesets.Taiko.csproj Remove MathNet.Numerics dependency 2024-03-10 00:37:28 -05:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Redo the layout of sections based on discord feedback 2024-10-03 13:53:21 +02:00
TaikoSettingsSubsection.cs localise remaining parts of the game settings 2024-02-03 00:08:36 +03:00
TaikoSkinComponentLookup.cs Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
TaikoSkinComponents.cs Merge taiko swell components 2025-01-31 16:55:39 +08:00