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mirror of https://github.com/ppy/osu.git synced 2025-02-24 03:03:03 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
Nathan Du 2a5540b392 remove ISkinnableSwell
This commit removes ISkinnableSwell for taiko swell animations. In place
of it, an event named UpdateHitProgress is added to DrawableSwell, and
the skin swells are converted to listen to said event and
ApplyCustomUpdateState, like how spinner skinning is implemented for
std.
2025-01-31 18:10:50 +08:00
..
Drawables remove ISkinnableSwell 2025-01-31 18:10:50 +08:00
BarLine.cs Automated pass 2023-06-24 01:00:03 +09:00
DrumRoll.cs Move constant local to taiko 2023-12-06 15:59:34 +09:00
DrumRollTick.cs Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Hit.cs Automated pass 2023-06-24 01:00:03 +09:00
HitType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
IgnoreHit.cs Automated pass 2023-06-24 01:00:03 +09:00
StrongNestedHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
Swell.cs Fix swells not being correctly treated in editor gameplay test 2024-07-22 11:27:56 +02:00
SwellTick.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoStrongableHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00