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2380fcd36d
As [per comment](https://github.com/ppy/osu/pull/36943#issuecomment-4045361755). Unfortunately I'm not able to reproduce such a big impact of triangles using linked pr (or at all really). In my case usage was low in the first place and went from 0.9% to 0.6% with this pr, so outside benchmarking would be great Improvement list: * No more sorted list. Basic list is being used which is sorted once after all the triangles added. * Out-of-bounds triangles are reused rather than removed and re-added. * On `Reset` if `AimCount` stays the same, all triangles are reused instead of being cleared and re-added.
2380fcd36d
·
2026-03-13 14:54:19 +09:00
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