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mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:52:59 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests
2021-01-19 12:13:27 +09:00
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.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor Rename file to match test name 2020-11-26 19:46:54 +09:00
Mods Make useless existing test actually fail 2021-01-06 22:08:37 +01:00
Resources Add metrics skin elements for sliderendcircle 2020-10-02 14:50:03 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
OsuBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
OsuDifficultyCalculatorTest.cs Adjust diffcalc test expected value 2019-12-06 15:53:01 +09:00
OsuLegacyModConversionTest.cs Cover mapping fully for osu! mods 2020-11-15 15:32:02 +01:00
OsuSkinnableTestScene.cs Move InputManager implementation to base skinnable test scene class 2020-07-31 10:45:10 +09:00
StackingTest.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
TestPlayfieldBorder.cs Add test coverage 2020-10-20 13:59:07 +09:00
TestSceneAccuracyHeatmap.cs Re-invert test 2020-06-22 21:00:35 +09:00
TestSceneCursorTrail.cs Adjust namespace 2020-12-04 20:21:53 +09:00
TestSceneDrawableJudgement.cs Add better test coverage of hit lighting (and ensure reset after animation reapplication) 2020-11-19 14:10:07 +09:00
TestSceneFollowPoints.cs Separate classes 2020-11-20 16:53:08 +09:00
TestSceneGameplayCursor.cs Add testability against different background colours / with user input 2020-07-10 14:47:26 +09:00
TestSceneHitCircle.cs Refactor TestSceneHitCircle to show judgements 2020-11-20 16:24:17 +09:00
TestSceneHitCircleApplication.cs Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
TestSceneHitCircleArea.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHitCircleComboChange.cs Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
TestSceneHitCircleHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneHitCircleLongCombo.cs Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
TestSceneLegacyBeatmapSkin.cs Further simplified beatmap colouring tests. 2021-01-16 02:09:35 -05:00
TestSceneMissHitWindowJudgements.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
TestSceneOsuFlashlight.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
TestSceneOsuPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneOutOfOrderHits.cs Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
TestSceneResumeOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneShaking.cs Fix scheduled tasks not being cleaned up between test steps 2020-11-20 20:08:05 +09:00
TestSceneSkinFallbacks.cs Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
TestSceneSlider.cs Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
TestSceneSliderApplication.cs Adjust namespace 2020-12-04 20:21:53 +09:00
TestSceneSliderComboChange.cs Add slider combo change test 2019-09-26 17:39:26 +09:00
TestSceneSliderHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSliderInput.cs Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
TestSceneSliderSnaking.cs Adjust namespace 2020-12-04 20:21:53 +09:00
TestSceneSpinner.cs Fix spinner tests not playing spinning sound due to empty hitsamples 2021-01-15 17:13:52 +09:00
TestSceneSpinnerApplication.cs Move rate adjusted spinner rotation into judgement result 2020-11-14 21:10:12 +01:00
TestSceneSpinnerHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSpinnerRotation.cs Move rate adjusted spinner rotation into judgement result 2020-11-14 21:10:12 +01:00