.. |
Beatmaps
|
Remove unnecessary prefix
|
2023-12-06 22:00:35 +09:00 |
Configuration
|
Removed unnecessary directives that were added automatically and I forgot to remove
|
2023-01-10 12:44:27 +00:00 |
Difficulty
|
update new attributes
|
2024-12-01 15:32:12 +10:00 |
Edit
|
Fix strong context menu operation not being written properly
|
2024-11-05 10:59:34 +01:00 |
Judgements
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
Mods
|
Implement taiko relax mod
|
2024-06-13 15:06:40 +02:00 |
Objects
|
Merge pull request #30508 from bdach/taiko-strong-bug
|
2024-11-11 12:16:51 +09:00 |
Properties
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
Replays
|
Use AsNonNull() instead.
|
2022-07-02 19:48:32 +08:00 |
Resources
|
Add conversion tests
|
2023-02-09 23:23:58 +01:00 |
Scoring
|
Fix back-to-front conditional in taiko processor
|
2024-01-22 19:57:12 +01:00 |
Skinning
|
Fix drum roll editor blueprint size & input handling
|
2024-11-05 13:12:01 +01:00 |
UI
|
fix constant algorithm scroll speed
|
2024-11-14 15:38:10 +01:00 |
osu.Game.Rulesets.Taiko.csproj
|
Remove MathNet.Numerics dependency
|
2024-03-10 00:37:28 -05:00 |
TaikoInputManager.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TaikoRuleset.cs
|
Redo the layout of sections based on discord feedback
|
2024-10-03 13:53:21 +02:00 |
TaikoSettingsSubsection.cs
|
localise remaining parts of the game settings
|
2024-02-03 00:08:36 +03:00 |
TaikoSkinComponentLookup.cs
|
Rename GameplaySkinComponentLookup -> SkinComponentLookup
|
2024-08-22 18:46:03 +09:00 |
TaikoSkinComponents.cs
|
Move DrumSamplePlayer to be a skinnable component
|
2023-07-05 18:44:27 +09:00 |