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update new attributes
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@ -28,6 +28,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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[JsonProperty("rhythm_difficulty")]
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public double RhythmDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the reading skill.
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/// </summary>
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[JsonProperty("reading_difficulty")]
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public double ReadingDifficulty { get; set; }
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/// <summary>
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/// Determines the object density of a beatmap, based on DeltaTime.
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/// </summary>
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[JsonProperty("object_density")]
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public double ObjectDensity { get; set; }
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/// <summary>
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/// The difficulty corresponding to the colour skill.
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/// </summary>
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@ -35,10 +47,25 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public double ColourDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the hardest parts of the map.
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/// The penalty factor corresponding to patterns based on their correlation between skills.
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/// </summary>
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[JsonProperty("peak_difficulty")]
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public double PeakDifficulty { get; set; }
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[JsonProperty("simple_pattern_factor")]
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public double SimplePattern { get; set; }
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/// <summary>
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/// Determines the amount of difficult strain peaks present within each skill.
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/// </summary>
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[JsonProperty("stamina_difficult_strains")]
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public double StaminaTopStrains { get; set; }
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[JsonProperty("rhythm_difficult_strains")]
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public double RhythmTopStrains { get; set; }
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[JsonProperty("reading_difficult_strains")]
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public double ReadingTopStrains { get; set; }
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[JsonProperty("colour_difficult_strains")]
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public double ColourTopStrains { get; set; }
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/// <summary>
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/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
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