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OsuPlayerTestScene.cs
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Rename abstract TestScene
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2020-06-12 19:40:54 +09:00 |
TestSceneAllRulesetPlayers.cs
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Add regression test
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2020-03-29 23:29:46 +09:00 |
TestSceneAutoplay.cs
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Make tests better
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2020-07-15 16:42:37 +09:00 |
TestSceneBreakTracker.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneCompletionCancellation.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestSceneDrawableScrollingRuleset.cs
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Make beatmap conversion support cancellation tokens
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2020-09-17 17:40:05 +09:00 |
TestSceneFailAnimation.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneFailingLayer.cs
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
TestSceneFailJudgement.cs
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Centralise screen exit logic to ScreenTestScene
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2020-01-31 14:19:29 +09:00 |
TestSceneFrameStabilityContainer.cs
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
TestSceneGameplayMenuOverlay.cs
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Add failing test case
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2020-08-15 13:06:53 +02:00 |
TestSceneGameplayRewinding.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestSceneGameplaySamplePlayback.cs
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Temporarily ignore failing gameplay samples test
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2020-10-05 20:01:12 +09:00 |
TestSceneHitErrorMeter.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
TestSceneHoldForMenuButton.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
TestSceneHUDOverlay.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
TestSceneKeyBindings.cs
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Remove not-implemented-exception
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2020-04-20 09:57:46 +09:00 |
TestSceneKeyCounter.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneLeadIn.cs
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
TestSceneMedalOverlay.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestSceneOverlayActivation.cs
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Change until step to assert for consistency
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2020-09-27 11:28:23 +02:00 |
TestScenePause.cs
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Fix failing tests
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2020-09-29 14:25:39 +09:00 |
TestScenePauseWhenInactive.cs
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Rename abstract TestScene
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2020-06-12 19:40:54 +09:00 |
TestScenePlayerLoader.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestScenePlayerReferenceLeaking.cs
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Centralise screen exit logic to ScreenTestScene
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2020-01-31 14:19:29 +09:00 |
TestSceneReplay.cs
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Apply review suggestions.
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2020-06-02 13:32:52 +02:00 |
TestSceneReplayDownloadButton.cs
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Fix potential nullref
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2020-05-28 21:46:02 +09:00 |
TestSceneReplayRecorder.cs
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Update naming
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2020-07-22 19:53:45 +09:00 |
TestSceneReplayRecording.cs
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Update naming
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2020-07-22 19:53:45 +09:00 |
TestSceneReplaySettingsOverlay.cs
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Move title specification for settings groups to constructor
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2020-09-09 18:50:31 +09:00 |
TestSceneScoreCounter.cs
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Remove counter sprite attributes for not being of any reasonable use
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2020-08-19 07:44:45 +03:00 |
TestSceneScrollingHitObjects.cs
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Demonstrate failure case in visual test scene
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2020-05-21 21:56:55 +02:00 |
TestSceneSkinnableDrawable.cs
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Add texture wrapping support to skins
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2020-07-17 16:54:30 +09:00 |
TestSceneSkinnableSound.cs
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Reverse inheritance order of SkinnableSound's pause logic
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2020-09-30 15:45:14 +09:00 |
TestSceneSkipOverlay.cs
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
TestSceneSliderPath.cs
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General cleanups
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2019-12-09 16:44:19 +09:00 |
TestSceneSongProgress.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneStarCounter.cs
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Split out test scene for StarCounter
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2020-03-09 01:26:34 +09:00 |
TestSceneStoryboard.cs
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Fix storyboard test not actually working due to incorrect track referencing
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2020-08-21 18:44:14 +09:00 |