..
HitErrorMeters
Move empty window check to bar error meter
2021-06-07 13:16:07 +02:00
DefaultAccuracyCounter.cs
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
DefaultComboCounter.cs
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
DefaultHealthDisplay.cs
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
DefaultScoreCounter.cs
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
FailingLayer.cs
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 18:39:14 +09:00
GameplayAccuracyCounter.cs
Update AccuracyCounter
components to use DI to attach data source
2021-05-07 16:27:25 +09:00
GameplayLeaderboard.cs
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
GameplayLeaderboardScore.cs
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
GameplayScoreCounter.cs
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
HealthDisplay.cs
Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation
2021-05-12 12:54:37 +09:00
HoldForMenuButton.cs
Make pausing on window focus lose instant
2021-02-05 09:07:59 +03:00
ILeaderboardScore.cs
Mark user as quit visually on the leaderboard
2020-12-26 12:11:09 +09:00
LegacyComboCounter.cs
ContentVisible
-> HiddenByRulesetImplementation
2021-05-31 09:24:26 +03:00
ModDisplay.cs
Fix potential nullref if mods are never set
2021-02-17 23:13:51 +09:00
MultiplayerGameplayLeaderboard.cs
Fix WatchUser being called asynchronously in BDL
2021-05-20 19:44:43 +09:00
PlayerSettingsOverlay.cs
Align top-right elements with lowest point in score display
2020-10-15 17:14:42 +09:00
SkinnableInfo.cs
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00