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mirror of https://github.com/ppy/osu.git synced 2024-10-01 12:37:38 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
naoey a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
Fixes #22306.

Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.

Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
2023-01-22 01:14:18 +09:00
..
TestSceneBeatDivisorControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneBlueprintOrdering.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposerSelection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposeScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposeSelectBox.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDesignSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultyDelete.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultySwitching.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDistanceSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorBeatmapCreation.cs Don't transfer MD5 hashes in collections when copying beatmaps 2023-01-22 01:14:18 +09:00
TestSceneEditorBindings.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorChangeStates.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClipboard.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorComposeRadioButtons.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorMenuBar.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorNavigation.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSamplePlayback.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSaving.cs Fix unrelated tests 2023-01-12 03:39:27 +03:00
TestSceneEditorScreenModes.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSeeking.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
TestSceneEditorSeekSnapping.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSummaryTimeline.cs Add all possible timeline elements to test for demonstrative purposes 2023-01-01 19:42:46 +01:00
TestSceneEditorTestGameplay.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitObjectComposer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitObjectSamplePointAdjustments.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLabelledTimeSignature.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneMetadataSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePlaybackControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePreviewTime.cs Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
TestSceneRectangularPositionSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSelectionBlueprintDeselection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSetupScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapButton.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapTimingControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineBlueprintContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineHitObjectBlueprint.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineSelection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineTickDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineZoom.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimingScreen.cs Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
TestSceneWaveform.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneZoomableScrollContainer.cs Add failing test case 2022-12-23 00:56:38 +03:00
TimelineTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00