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mirror of https://github.com/ppy/osu.git synced 2024-09-23 10:47:24 +08:00
osu-lazer/osu.Game/Screens/Play
Dean Herbert d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
..
Break Limit font weight to bold 2020-03-16 16:32:25 -07:00
HUD Remove unused methods and classes 2020-08-31 18:14:22 +09:00
PlayerSettings Move title specification for settings groups to constructor 2020-09-09 18:50:31 +09:00
BeatmapMetadataDisplay.cs Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
BreakOverlay.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BreakTracker.cs Make PeriodTracker actually immutable 2020-05-02 01:33:33 +02:00
ComboEffects.cs Add implicit braces for clarity 2020-07-14 20:15:31 +09:00
DimmableStoryboard.cs Privatise setter 2020-05-20 15:08:33 +09:00
FailAnimation.cs Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
GameplayClock.cs Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
GameplayClockContainer.cs Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
GameplayMenuOverlay.cs Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
HotkeyExitOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HUDOverlay.cs Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
PauseOverlay.cs Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Player.cs Fix merge conflicts. 2020-09-03 21:56:47 +02:00
PlayerLoader.cs Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
ReplayPlayer.cs Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
ScreenSuspensionHandler.cs Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
ScreenWithBeatmapBackground.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
SkipOverlay.cs Make into CompositeDrawable 2020-05-18 19:37:49 +09:00
SongProgress.cs Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
SongProgressBar.cs Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SquareGraph.cs osu-side changes 2020-02-24 20:52:15 +09:00