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mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:53:00 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer
2022-01-10 16:11:09 +09:00
..
QueueModeTestScene.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneAllPlayersQueueMode.cs Add test coverage for correct revert of mods after new item is queued 2022-01-08 14:50:58 +01:00
TestSceneCreateMultiplayerMatchButton.cs Improve safety of ongoing operation tracker 2021-01-09 22:45:24 +01:00
TestSceneDrawableLoungeRoom.cs Remove redundant parenthesis 2021-10-20 18:11:33 +09:00
TestSceneDrawableRoom.cs Add match type and queue mode to multiplayer room panels 2021-12-07 18:57:13 +09:00
TestSceneDrawableRoomParticipantsList.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneDrawableRoomPlaylist.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneFreeModSelectOverlay.cs Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
TestSceneGameplayChatDisplay.cs Fix gameplay chat display not losing focus on escape key press 2021-10-26 13:55:08 +09:00
TestSceneHostOnlyQueueMode.cs Fix test failures from async item loading 2021-12-12 16:11:48 +09:00
TestSceneLoungeRoomsContainer.cs Rename room managers 2021-10-27 19:36:32 +09:00
TestSceneMatchBeatmapDetailArea.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneMatchLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneMultiHeader.cs Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
TestSceneMultiplayer.cs Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
TestSceneMultiplayerGameplayLeaderboard.cs Update usages to new naming 2022-01-06 22:54:43 +09:00
TestSceneMultiplayerGameplayLeaderboardTeams.cs Update usages to new naming 2022-01-06 22:54:43 +09:00
TestSceneMultiplayerLoungeSubScreen.cs Rename room managers 2021-10-27 19:36:32 +09:00
TestSceneMultiplayerMatchFooter.cs Fix incorrect clearing of room 2021-10-27 19:36:43 +09:00
TestSceneMultiplayerMatchSongSelect.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerMatchSubScreen.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerParticipantsList.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneMultiplayerPlayer.cs Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
TestSceneMultiplayerPlaylist.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerQueueList.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerReadyButton.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerResults.cs Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
TestSceneMultiplayerSpectateButton.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneMultiplayerSpectatorPlayerGrid.cs Add test and fix several issues 2021-04-08 00:12:21 +09:00
TestSceneMultiplayerTeamResults.cs Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
TestSceneMultiSpectatorLeaderboard.cs Fix TestSceneMultiSpectatorLeaderboard not waiting for user population 2021-12-31 00:48:31 +09:00
TestSceneMultiSpectatorScreen.cs Update usages to new naming 2022-01-06 22:54:43 +09:00
TestScenePlaylistsRoomSettingsPlaylist.cs Privatise button again 2021-12-10 00:38:18 +09:00
TestScenePlaylistsSongSelect.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
TestSceneRankRangePill.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneStarRatingRangeDisplay.cs Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
TestSceneTeamVersus.cs Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00