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mirror of https://github.com/ppy/osu.git synced 2024-11-07 18:47:26 +08:00
osu-lazer/osu.Game
2021-05-19 08:48:21 +03:00
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Audio Fix audio previews not being adjusted in volume correctly 2021-02-17 20:51:17 +09:00
Beatmaps Unrevert irrelevant changes 2021-05-19 08:48:21 +03:00
Collections Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Configuration Add back ctor doc 2021-04-28 03:54:42 +09:00
Database Fix incorrect xmldoc for DeleteFile 2021-05-11 18:39:14 +09:00
Extensions Mark access to exception if task faulted as safe 2021-05-15 00:09:34 +02:00
Graphics Merge branch 'master' into playlist-unicode 2021-05-17 11:47:10 +09:00
Input Change default skin editor shortcut to Ctrl+Shift+S 2021-05-13 13:34:04 +09:00
IO Ignore possible nulls in Type.GetType() calls 2021-05-15 00:09:34 +02:00
IPC Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Migrations Add database tracking of beatmap creator user_ids 2021-05-14 15:40:29 +09:00
Online Remove legacy playlist item ID handling 2021-05-18 21:03:59 +09:00
Overlays Merge branch 'master' into directory-select-screen 2021-05-17 17:22:03 +09:00
Properties
Replays Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Rulesets Add test 2021-05-18 18:49:05 +09:00
Scoring Fix formatting 2021-04-29 17:19:25 +08:00
Screens Unrevert irrelevant changes 2021-05-19 08:48:21 +03:00
Skinning Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Storyboards Cache last event time value to avoid super expensive LINQ 2021-05-04 16:48:13 +09:00
Tests Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Updater Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Users Add best count from api 2021-05-02 13:33:25 -07:00
Utils Use conditional nullability attribute 2021-05-15 00:09:34 +02:00
osu!.res
osu.Game.csproj Update framework 2021-05-14 09:38:25 +09:00
OsuGame.cs Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
OsuGameBase.cs Tidy up initialisation code and avoid using DI on inherited class 2021-04-19 11:30:55 +09:00
PerformFromMenuRunner.cs Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00