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@ -419,7 +419,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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public void TestCarouselRootIsRandom()
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public void TestCarouselRemembersSelection()
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{
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List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
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@ -429,12 +429,74 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(manySets);
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advanceSelection(direction: 1, diff: false);
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
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for (int i = 0; i < 5; i++)
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{
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
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});
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AddStep("Restore no filter", () =>
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{
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carousel.Filter(new FilterCriteria(), false);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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});
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}
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// always returns to same selection as long as it's available.
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AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
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}
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[Test]
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public void TestRandomFallbackOnNonMatchingPrevious()
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{
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List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
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AddStep("populate maps", () =>
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{
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for (int i = 0; i < 10; i++)
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{
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var set = createTestBeatmapSet(i);
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foreach (var b in set.Beatmaps)
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{
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// all taiko except for first
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int ruleset = i > 0 ? 1 : 0;
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b.Ruleset = rulesets.GetRuleset(ruleset);
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b.RulesetID = ruleset;
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}
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manySets.Add(set);
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}
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});
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loadBeatmaps(manySets);
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for (int i = 0; i < 10; i++)
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{
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AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First()));
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
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});
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AddAssert("selection lost", () => carousel.SelectedBeatmap == null);
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AddStep("Restore different ruleset filter", () =>
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{
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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});
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AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First());
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}
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
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}
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[Test]
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@ -593,16 +655,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is visible", selectedBeatmapVisible);
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}
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private void checkNonmatchingFilter()
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{
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
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carousel.Filter(new FilterCriteria(), false);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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});
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}
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private BeatmapSetInfo createTestBeatmapSet(int id)
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{
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return new BeatmapSetInfo
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|
@ -1,16 +1,147 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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[TestFixture]
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public abstract class LadderTestScene : TournamentTestScene
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{
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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protected LadderInfo Ladder { get; private set; }
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private RulesetStore rulesetStore { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (Ladder.Ruleset.Value == null)
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Ladder.Ruleset.Value = rulesetStore.AvailableRulesets.First();
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Ruleset.BindTo(Ladder.Ruleset);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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Ladder.CurrentMatch.Value = match;
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
|
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
|
||||
},
|
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new SeedingBeatmap
|
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
|
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Seed = { Value = 12 },
|
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},
|
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new SeedingBeatmap
|
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
|
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
|
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
|
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};
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||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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||||
}
|
||||
}
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|
@ -1,24 +1,140 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
|
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using osu.Game.Tournament.Screens.MapPool;
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|
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namespace osu.Game.Tournament.Tests.Screens
|
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{
|
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public class TestSceneMapPoolScreen : LadderTestScene
|
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{
|
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public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
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typeof(MapPoolScreen)
|
||||
};
|
||||
private MapPoolScreen screen;
|
||||
|
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[BackgroundDependencyLoader]
|
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private void load()
|
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{
|
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Add(new MapPoolScreen { Width = 0.7f });
|
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Add(screen = new MapPoolScreen { Width = 0.7f });
|
||||
}
|
||||
|
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[Test]
|
||||
public void TestFewMaps()
|
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{
|
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AddStep("load few maps", () =>
|
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{
|
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
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|
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for (int i = 0; i < 8; i++)
|
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addBeatmap();
|
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});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJustEnoughMaps()
|
||||
{
|
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AddStep("load just enough maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 18; i++)
|
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addBeatmap();
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyMaps()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 19; i++)
|
||||
addBeatmap();
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertThreeWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJustEnoughMods()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 11; i++)
|
||||
addBeatmap(i > 4 ? $"M{i}" : "NM");
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
private void assertTwoWide() =>
|
||||
AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
|
||||
|
||||
private void assertThreeWide() =>
|
||||
AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
|
||||
|
||||
[Test]
|
||||
public void TestManyMods()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
addBeatmap(i > 4 ? $"M{i}" : "NM");
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertThreeWide();
|
||||
}
|
||||
|
||||
private void addBeatmap(string mods = "nm")
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Mods = mods
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
|
||||
public TestSceneSeedingEditorScreen()
|
||||
{
|
||||
var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
|
||||
var match = CreateSampleMatch();
|
||||
|
||||
Add(new SeedingEditorScreen(match.Team1.Value)
|
||||
{
|
||||
|
@ -3,10 +3,8 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.TeamIntro;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
@ -18,110 +16,11 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ladder.CurrentMatch.Value = CreateSampleSeededMatch();
|
||||
|
||||
Add(new SeedingScreen
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f
|
||||
});
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -50,11 +50,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
new MatchHeader(),
|
||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||
{
|
||||
Y = 140,
|
||||
Y = 160,
|
||||
Spacing = new Vector2(10, 10),
|
||||
Padding = new MarginPadding(25),
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
new ControlPanel
|
||||
{
|
||||
@ -95,6 +95,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Text = "Reset",
|
||||
Action = reset
|
||||
},
|
||||
new ControlPanel.Spacer(),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -211,11 +212,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
mapFlows.Clear();
|
||||
|
||||
int totalRows = 0;
|
||||
|
||||
if (match.NewValue.Round.Value != null)
|
||||
{
|
||||
FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
|
||||
string currentMod = null;
|
||||
|
||||
int flowCount = 0;
|
||||
|
||||
foreach (var b in match.NewValue.Round.Value.Beatmaps)
|
||||
{
|
||||
if (currentFlow == null || currentMod != b.Mods)
|
||||
@ -229,6 +234,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
});
|
||||
|
||||
currentMod = b.Mods;
|
||||
|
||||
totalRows++;
|
||||
flowCount = 0;
|
||||
}
|
||||
|
||||
if (++flowCount > 2)
|
||||
{
|
||||
totalRows++;
|
||||
flowCount = 1;
|
||||
}
|
||||
|
||||
currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
|
||||
@ -239,6 +253,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
mapFlows.Padding = new MarginPadding(5)
|
||||
{
|
||||
// remove horizontal padding to increase flow width to 3 panels
|
||||
Horizontal = totalRows > 9 ? 0 : 100
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -333,8 +333,7 @@ namespace osu.Game.Screens.Select
|
||||
else
|
||||
set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
|
||||
|
||||
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList();
|
||||
select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]);
|
||||
select(set);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -756,7 +755,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override void PerformSelection()
|
||||
{
|
||||
if (LastSelected == null)
|
||||
if (LastSelected == null || LastSelected.Filtered.Value)
|
||||
carousel.SelectNextRandom();
|
||||
else
|
||||
base.PerformSelection();
|
||||
|
@ -104,7 +104,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
private void updateSelected(CarouselItem newSelection)
|
||||
{
|
||||
LastSelected = newSelection;
|
||||
if (newSelection != null)
|
||||
LastSelected = newSelection;
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user