smoogipoo
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6d70f4b410
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Merge branch 'master' into allowgameplayoverlays-hide-skip
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2020-05-18 19:54:38 +09:00 |
|
Lucas A
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4096463d02
|
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
|
Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
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2020-05-12 23:05:56 +02:00 |
|
Dean Herbert
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de50b725d5
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
|
Dan Balasescu
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6841bd5609
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Merge branch 'master' into taiko-scroller
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2020-05-11 11:10:55 +09:00 |
|
Lucas A
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30dd158c33
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Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
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2020-05-08 09:37:50 +02:00 |
|
Lucas A
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83be5455d3
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Disable the display of HUD through DisplayHud property.
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2020-05-07 08:52:36 +02:00 |
|
Lucas A
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aff74db80d
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Publicly expose HUDOverlay in Player.
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2020-05-05 10:40:10 +02:00 |
|
Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
|
Dean Herbert
|
ff1d63060d
|
Add and consume passing state in GameplayBeatmap
|
2020-05-01 20:08:18 +09:00 |
|
Dean Herbert
|
a91c63819b
|
Refactor updateCompletionState implementation for legibility and code share
|
2020-04-21 11:55:28 +09:00 |
|
Salman Ahmed
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e12e3391fb
|
Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
|
2020-04-20 06:42:33 +03:00 |
|
Salman Ahmed
|
6d276890a7
|
Fix results screen pushed after rewinding in-between push delay
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2020-04-19 05:59:56 +03:00 |
|
Salman Ahmed
|
7e64bec94f
|
Use HasCompleted in Player
|
2020-04-19 05:58:22 +03:00 |
|
smoogipoo
|
1f797207f7
|
Rework lookups to not require total playfield columns
|
2020-04-03 12:31:05 +09:00 |
|
Dean Herbert
|
4f5557096c
|
Fix auto mod results not displaying correctly
|
2020-03-29 22:51:28 +09:00 |
|
Bartłomiej Dach
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3a3bfe9a5e
|
Reorder children to fix pause overlay z-order
|
2020-03-27 21:19:49 +01:00 |
|
Bartłomiej Dach
|
adc759771f
|
Hook up score processor in player
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2020-03-27 19:47:42 +01:00 |
|
Dan Balasescu
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5e1cb0e9e9
|
Merge branch 'master' into fix-minia-mod-replay-recording
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2020-03-27 19:26:41 +09:00 |
|
Dean Herbert
|
f75c082601
|
Fix osu!mania replays recording incorrectly when key mod applied
|
2020-03-27 15:50:11 +09:00 |
|
Dean Herbert
|
07462120e4
|
Split break tracking into its own component
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2020-03-26 15:30:23 +09:00 |
|
Dean Herbert
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d372ddaadd
|
Move break overlay to a location it is not affected by gameplay scale
|
2020-03-26 12:50:18 +09:00 |
|
Dean Herbert
|
800e395bc8
|
Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
|
Dean Herbert
|
a7bfaad60f
|
More correctly handle rulesets which don't support replay recording
|
2020-03-24 15:44:39 +09:00 |
|
Dean Herbert
|
022465f546
|
Add encoding and import support
|
2020-03-24 14:51:52 +09:00 |
|
Dean Herbert
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617149fb27
|
Implement in player
|
2020-03-23 20:06:18 +09:00 |
|
Dean Herbert
|
729e006c3a
|
Merge branch 'master' into video-offset
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2020-03-21 20:03:46 +09:00 |
|
Dean Herbert
|
855f0a4253
|
Fix bracket style
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2020-03-19 14:38:49 +09:00 |
|
Dean Herbert
|
17c3455b36
|
Fix potentially invalid push in player while already exiting
|
2020-03-19 14:10:59 +09:00 |
|
smoogipoo
|
3628814e4e
|
Merge branch 'fix-score-population' into results-screen
|
2020-03-17 17:48:39 +09:00 |
|
smoogipoo
|
1c4296f5e7
|
Implement the new results screen
|
2020-03-17 17:43:16 +09:00 |
|
smoogipoo
|
daa5e63d0d
|
Fix replay scores not being populated via player
|
2020-03-17 16:42:55 +09:00 |
|
voidedWarranties
|
76c832518f
|
Render video as a part of the storyboard
|
2020-03-07 21:32:03 -08:00 |
|
voidedWarranties
|
d68d7edea3
|
Start background video playback based on provided offset
|
2020-03-07 14:08:13 -08:00 |
|
Dean Herbert
|
a59c3d997d
|
Refactor implementation to better match what already existed
|
2020-03-06 18:00:17 +09:00 |
|
naoey
|
3d344a076d
|
Add test for disabled keycounter, don't discard change event values
|
2020-03-03 06:17:25 +05:30 |
|
naoey
|
bca58ddb42
|
Make KeyCounter stop counting during breaks
|
2020-02-29 21:18:43 +05:30 |
|
Dean Herbert
|
f18a1cde53
|
Fix crash when reaching results screen on single threaded execution mode
|
2020-02-29 08:39:27 +09:00 |
|
recapitalverb
|
c753cb46c5
|
Use [Resolved] wherever possible
|
2020-02-14 20:14:00 +07:00 |
|
Dean Herbert
|
884a5fbad4
|
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
|
2020-02-14 14:30:15 +09:00 |
|
Salman Ahmed
|
4cd4055e7c
|
Rename to AlwaysVisible and add XMLDoc
|
2020-02-03 20:00:43 +03:00 |
|
Salman Ahmed
|
51ed289c59
|
Revert namings and behaviour changes
|
2020-02-03 19:59:58 +03:00 |
|
Salman Ahmed
|
351cb8ac1a
|
Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
|
2020-02-03 15:47:52 +03:00 |
|
Dean Herbert
|
b330aec03e
|
Drain starting at the first hitobject, not gameplay start
|
2019-12-27 16:16:30 +09:00 |
|
Dean Herbert
|
cac011edc1
|
Merge branch 'master' into hp-drain
|
2019-12-26 23:51:12 +09:00 |
|
Dean Herbert
|
033bb15500
|
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
|
2019-12-26 23:50:21 +09:00 |
|
Dean Herbert
|
a041f32072
|
Use cleaner solution via cancellation of older schedule
|
2019-12-26 19:05:32 +09:00 |
|
smoogipoo
|
8903f286ef
|
Fix escape not continuing to results screen
|
2019-12-26 18:27:48 +09:00 |
|
smoogipoo
|
522847987b
|
Implement break/gameplay start times
|
2019-12-26 15:00:58 +09:00 |
|
smoogipoo
|
b348abcd07
|
Only drain health in non-break times
|
2019-12-26 14:59:49 +09:00 |
|