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Commit Graph

32257 Commits

Author SHA1 Message Date
Dean Herbert
feeff16476 Add debug language to help with localisation efforts
The idea is to allow a developer to immediately see which text on a
component or screen has already got localisation support. It can be a
bit of a challenge to see this when creating a new component that
doesn't yet have any translations populated.

Curious to hear thoughts on this. I could see it working very well as a
visual tests checkbox (implemented at o!f side), potentially in addition
to having this at the game level, or replacing this PR.
2022-04-19 14:30:50 +09:00
Dean Herbert
c4d89b8c3c Update framework 2022-04-19 05:57:03 +09:00
Dan Balasescu
94e892df1c
Merge pull request #17862 from peppy/i-dialog-overlay
Split out `IDialogOverlay` to allow for easier testing
2022-04-19 05:24:05 +09:00
Salman Ahmed
1fc28552b5 Minor reword inline comment 2022-04-18 21:07:20 +03:00
Salman Ahmed
16a0efc562 Cache IDialogOverlay as its type in interface 2022-04-18 21:06:27 +03:00
Dean Herbert
5d5e46ede7 Fix rider incompetency 2022-04-18 23:10:07 +09:00
Dean Herbert
aaf5577e6a Remove unnecessary canBeNull specification 2022-04-18 21:48:46 +09:00
Dean Herbert
fea4632e83 Convert assert to hard throw 2022-04-18 20:04:19 +09:00
Dean Herbert
25f1f772f3 Allow caching via loadComponentSingleFile with interface specification 2022-04-18 18:36:26 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a Split out IPerformFromScreenRunner to allow for easier testing 2022-04-18 17:49:28 +09:00
Dean Herbert
90093c1d9d Combine private skin variable into exposed one 2022-04-18 13:32:37 +09:00
Salman Ahmed
2cb217e06c Fix editor legacy beatmap skins not receiving transformer 2022-04-18 06:59:58 +03:00
Salman Ahmed
338d94626e Expose underlying skin of EditorBeatmapSkin 2022-04-18 06:44:39 +03:00
Dean Herbert
a3cc07ff3f Update resources 2022-04-17 15:08:15 +09:00
Dean Herbert
7781a4250e Merge branch 'master' into zh-hant 2022-04-17 15:08:10 +09:00
Dean Herbert
399d8eac36 Update LocalisationAnalyser with dotnet 6 compatibility changes 2022-04-17 14:44:28 +09:00
Bartłomiej Dach
15c54b38c1
Merge branch 'master' into fix-popup-dialog-handling-exit-sequence 2022-04-16 19:01:18 +02:00
Dean Herbert
fe5e9ba672
Merge branch 'master' into sfx-tweaks 2022-04-15 21:47:48 +09:00
Dean Herbert
ceb5b4f9b4 Update resources 2022-04-15 20:46:49 +09:00
Jamie Taylor
ef5ed262ca
Add pitch randomisation to the OsuLogo hover sample 2022-04-15 20:38:47 +09:00
Jamie Taylor
8e6c015856
Use a fallback sample when a MainMenuButton doesn't provide a click sample 2022-04-15 20:38:30 +09:00
Dean Herbert
a7b04a8c19 Update framework 2022-04-15 19:59:38 +09:00
Dan Balasescu
8a55f9b968
Merge pull request #17302 from peppy/fix-spectator-seeks
Fix spectator not starting from current player position
2022-04-15 13:28:49 +09:00
Dan Balasescu
792ee3d171
Merge pull request #17802 from peppy/match-start-control-test-refactor
Refactor `TestSceneMatchStartControl` to avoid usage of `TestMultiplayerClient`
2022-04-15 13:28:21 +09:00
Salman Ahmed
da098d071f
Merge branch 'master' into settings-inactive-dim 2022-04-14 15:52:51 +03:00
Salman Ahmed
4b241874c3
Merge branch 'master' into hold-delay-keyword 2022-04-14 15:25:22 +03:00
Dean Herbert
03d0b4d951
Merge branch 'master' into settings-inactive-dim 2022-04-14 21:23:20 +09:00
Dean Herbert
b088959045 Reduce settings fade in duration to higher alpha/colour cross-talk 2022-04-14 21:17:06 +09:00
Dean Herbert
9240148c8e Avoid initial fade of dim layer 2022-04-14 21:16:54 +09:00
Dean Herbert
f19208a245 Move dim layer to top and only apply dimming at one location 2022-04-14 21:04:52 +09:00
Salman Ahmed
59bb6b8f7c Add background dim effect to inactive settings sections 2022-04-14 13:43:12 +03:00
Salman Ahmed
566a20a623 Add keyword "delay" to hold-to-confirm activation time setting 2022-04-14 13:27:12 +03:00
Dean Herbert
7582c2a5e8 Remove unnecessary bindable 2022-04-14 19:13:54 +09:00
Dean Herbert
bb4322a4c4 Fix UI scale being applied unevenly, causing elements to move around relative to each other 2022-04-14 19:04:31 +09:00
Dan Balasescu
2abdbe53e7 Cleanup whitespace 2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dean Herbert
1fdf742d38 Fix potentially incorrect button being pressed during PopupDialog hide due to flag set too late 2022-04-14 17:51:50 +09:00
Dean Herbert
e010dfb150 Handle virtual track string to avoid throwing later in lookup 2022-04-14 17:33:42 +09:00
Dean Herbert
8b901fe60b Fix potential null reference when running recursive findValidTarget 2022-04-14 16:23:55 +09:00
Dean Herbert
2bc4bb9e20 Consider SubScreenStacks when allowing for exit confirmation sequence in PerformFromMenuRunner 2022-04-14 16:19:34 +09:00
Dean Herbert
f9d9e6aa61 Ensure popup dialogs are hidden before running any associated actions 2022-04-14 16:19:34 +09:00
Dan Balasescu
9af81adea7
Merge pull request #17815 from peppy/hold-to-confirm-button-improvement
Adjust hold to confirm animation curve to better show intention
2022-04-14 15:03:08 +09:00
Dean Herbert
7160a48bab Adjust hold to confirm animation curve to better show intention 2022-04-14 14:11:44 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor 2022-04-13 22:26:10 +09:00
Dean Herbert
9b433280bd Remove countdown implementation from TestMultiplayerClient 2022-04-13 21:24:33 +09:00
Dean Herbert
c0ad91796d Fix gameplay start flow 2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3 Expose required classes/properties for mocking 2022-04-13 17:02:33 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00