Dean Herbert
feeff16476
Add debug language to help with localisation efforts
...
The idea is to allow a developer to immediately see which text on a
component or screen has already got localisation support. It can be a
bit of a challenge to see this when creating a new component that
doesn't yet have any translations populated.
Curious to hear thoughts on this. I could see it working very well as a
visual tests checkbox (implemented at o!f side), potentially in addition
to having this at the game level, or replacing this PR.
2022-04-19 14:30:50 +09:00
Dean Herbert
c4d89b8c3c
Update framework
2022-04-19 05:57:03 +09:00
Dan Balasescu
94e892df1c
Merge pull request #17862 from peppy/i-dialog-overlay
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Split out `IDialogOverlay` to allow for easier testing
2022-04-19 05:24:05 +09:00
Salman Ahmed
1fc28552b5
Minor reword inline comment
2022-04-18 21:07:20 +03:00
Salman Ahmed
16a0efc562
Cache IDialogOverlay
as its type in interface
2022-04-18 21:06:27 +03:00
Dean Herbert
5d5e46ede7
Fix rider incompetency
2022-04-18 23:10:07 +09:00
Dean Herbert
aaf5577e6a
Remove unnecessary canBeNull
specification
2022-04-18 21:48:46 +09:00
Dean Herbert
fea4632e83
Convert assert to hard throw
2022-04-18 20:04:19 +09:00
Dean Herbert
25f1f772f3
Allow caching via loadComponentSingleFile
with interface specification
2022-04-18 18:36:26 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a
Split out IPerformFromScreenRunner
to allow for easier testing
2022-04-18 17:49:28 +09:00
Dean Herbert
90093c1d9d
Combine private
skin variable into exposed one
2022-04-18 13:32:37 +09:00
Salman Ahmed
2cb217e06c
Fix editor legacy beatmap skins not receiving transformer
2022-04-18 06:59:58 +03:00
Salman Ahmed
338d94626e
Expose underlying skin of EditorBeatmapSkin
2022-04-18 06:44:39 +03:00
Dean Herbert
a3cc07ff3f
Update resources
2022-04-17 15:08:15 +09:00
Dean Herbert
7781a4250e
Merge branch 'master' into zh-hant
2022-04-17 15:08:10 +09:00
Dean Herbert
399d8eac36
Update LocalisationAnalyser
with dotnet 6 compatibility changes
2022-04-17 14:44:28 +09:00
Bartłomiej Dach
15c54b38c1
Merge branch 'master' into fix-popup-dialog-handling-exit-sequence
2022-04-16 19:01:18 +02:00
Dean Herbert
fe5e9ba672
Merge branch 'master' into sfx-tweaks
2022-04-15 21:47:48 +09:00
Dean Herbert
ceb5b4f9b4
Update resources
2022-04-15 20:46:49 +09:00
Jamie Taylor
ef5ed262ca
Add pitch randomisation to the OsuLogo hover sample
2022-04-15 20:38:47 +09:00
Jamie Taylor
8e6c015856
Use a fallback sample when a MainMenuButton doesn't provide a click sample
2022-04-15 20:38:30 +09:00
Dean Herbert
a7b04a8c19
Update framework
2022-04-15 19:59:38 +09:00
Dan Balasescu
8a55f9b968
Merge pull request #17302 from peppy/fix-spectator-seeks
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Fix spectator not starting from current player position
2022-04-15 13:28:49 +09:00
Dan Balasescu
792ee3d171
Merge pull request #17802 from peppy/match-start-control-test-refactor
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Refactor `TestSceneMatchStartControl` to avoid usage of `TestMultiplayerClient`
2022-04-15 13:28:21 +09:00
Salman Ahmed
da098d071f
Merge branch 'master' into settings-inactive-dim
2022-04-14 15:52:51 +03:00
Salman Ahmed
4b241874c3
Merge branch 'master' into hold-delay-keyword
2022-04-14 15:25:22 +03:00
Dean Herbert
03d0b4d951
Merge branch 'master' into settings-inactive-dim
2022-04-14 21:23:20 +09:00
Dean Herbert
b088959045
Reduce settings fade in duration to higher alpha/colour cross-talk
2022-04-14 21:17:06 +09:00
Dean Herbert
9240148c8e
Avoid initial fade of dim layer
2022-04-14 21:16:54 +09:00
Dean Herbert
f19208a245
Move dim layer to top and only apply dimming at one location
2022-04-14 21:04:52 +09:00
Salman Ahmed
59bb6b8f7c
Add background dim effect to inactive settings sections
2022-04-14 13:43:12 +03:00
Salman Ahmed
566a20a623
Add keyword "delay" to hold-to-confirm activation time setting
2022-04-14 13:27:12 +03:00
Dean Herbert
7582c2a5e8
Remove unnecessary bindable
2022-04-14 19:13:54 +09:00
Dean Herbert
bb4322a4c4
Fix UI scale being applied unevenly, causing elements to move around relative to each other
2022-04-14 19:04:31 +09:00
Dan Balasescu
2abdbe53e7
Cleanup whitespace
2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2
Merge branch 'master' into fix-spectator-seeks
2022-04-14 18:54:52 +09:00
Dean Herbert
1fdf742d38
Fix potentially incorrect button being pressed during PopupDialog
hide due to flag set too late
2022-04-14 17:51:50 +09:00
Dean Herbert
e010dfb150
Handle virtual track string to avoid throwing later in lookup
2022-04-14 17:33:42 +09:00
Dean Herbert
8b901fe60b
Fix potential null reference when running recursive findValidTarget
2022-04-14 16:23:55 +09:00
Dean Herbert
2bc4bb9e20
Consider SubScreenStack
s when allowing for exit confirmation sequence in PerformFromMenuRunner
2022-04-14 16:19:34 +09:00
Dean Herbert
f9d9e6aa61
Ensure popup dialogs are hidden before running any associated actions
2022-04-14 16:19:34 +09:00
Dan Balasescu
9af81adea7
Merge pull request #17815 from peppy/hold-to-confirm-button-improvement
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Adjust hold to confirm animation curve to better show intention
2022-04-14 15:03:08 +09:00
Dean Herbert
7160a48bab
Adjust hold to confirm animation curve to better show intention
2022-04-14 14:11:44 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor
2022-04-13 22:26:10 +09:00
Dean Herbert
9b433280bd
Remove countdown implementation from TestMultiplayerClient
2022-04-13 21:24:33 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3
Expose required classes/properties for mocking
2022-04-13 17:02:33 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
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Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00