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Commit Graph

32 Commits

Author SHA1 Message Date
BananeVolante
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
BananeVolante
624ad65806 formating 2020-06-23 13:09:24 +02:00
BananeVolante
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
Dean Herbert
536b5e0dab Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Dean Herbert
41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00
Dean Herbert
359fea7e25
Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
Andrey Zavadskiy
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
Andrey Zavadskiy
1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00
Andrey Zavadskiy
f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
85c2184170 Fixes 2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270 fixes 2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25 fixes 2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
Dean Herbert
7110ab8e17
Stop cursor moving when paused. 2017-03-17 20:45:27 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
Dean Herbert
da751804b6
Reduce error count. 2017-03-09 14:24:16 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
Dean Herbert
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers). 2017-03-04 23:24:13 +09:00
Thomas Müller
a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00