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Commit Graph

61562 Commits

Author SHA1 Message Date
Dean Herbert
f69f6adf67 Remove beatmap info wedge rotation animation
It looks jank and also causes framebuffer overheads.

But mostly because it looks jank.
2023-07-06 16:15:42 +09:00
Dean Herbert
de74c9eb8b Fix GameplaySampleTriggerSource not handling rewinds correctly 2023-07-06 14:16:31 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
5af4aa8741 Avoid strong hits cutting off other strong hits 2023-07-06 14:05:49 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
b679ab88a1 Avoid attempting to process missing statistics on scores without linked beatmaps 2023-07-06 12:29:03 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Dean Herbert
65384d6125
Merge pull request #24129 from peppy/toggle-replay-overlay
Remember state of replay settings visibility and allow key customisation
2023-07-06 12:27:30 +09:00
Dean Herbert
170bc5bfce Add support for skinnable "retry" sound 2023-07-06 12:25:15 +09:00
Bartłomiej Dach
1938bdbf9d
Move replay settings toggle to replay key bindings section 2023-07-05 22:45:10 +02:00
Bartłomiej Dach
cdb8a56df4
Remove weird aliased using
Doesn't appear to be required.
2023-07-05 22:41:22 +02:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Bartłomiej Dach
f3576b88a4
Merge pull request #24121 from peppy/fix-judged-fallback
Fix fallback for `Judged` to be more correct
2023-07-05 22:15:04 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
9291895305 Make key for toggling replay settings customisable 2023-07-06 01:00:41 +09:00
Dean Herbert
95a9b532df Remember state of replay settings visibility 2023-07-06 00:53:37 +09:00
Dean Herbert
fbab5acac1 Remove not-yet-implemented settings group comments 2023-07-06 00:46:09 +09:00
Dean Herbert
00c68cad53 Fix new scoring related properties not storing to realm due to internal spec 2023-07-05 19:47:44 +09:00
Dean Herbert
49e5558e4f
Merge pull request #24072 from smoogipoo/diffcalc-total-scorev1
Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
2023-07-05 18:47:18 +09:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
8f6b06fe40 Update test assumptions 2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7 Remove outdated TODO 2023-07-05 18:44:27 +09:00
Dean Herbert
c5b949154c Merge branch 'fix-judged-fallback' into taiko-hitsounding-final-attempt 2023-07-05 18:44:27 +09:00
Dean Herbert
51b0d18c04 Fix weird test assertion output 2023-07-05 18:44:27 +09:00
Dean Herbert
7355a6a66b Add test coverage of Judged state 2023-07-05 18:44:27 +09:00
Dean Herbert
168b6c70a9 Update resources 2023-07-05 18:44:27 +09:00
Dean Herbert
4364736ccd Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:44:27 +09:00
Dean Herbert
8413247773 Fix failing test 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
72e44d20e4 Merge pull request #24071 from peppy/availability-fixes
Add handling of "unknown" beatmap availability in multiplayer flow
2023-07-05 18:44:27 +09:00
Dean Herbert
561fff801a Consume nested object states in HitObjectLifetimeEntry 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
4d9c3091a1 Merge branch 'master' into availability-fixes 2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00
Dean Herbert
f086908831 Don't attempt to play drum samples when rewinding 2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d Add time-based flourish support 2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53 Fix skin fallback not working as expected 2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong) 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
Dean Herbert
6d4fa6569f Add back required pieces to GameplaySampleTriggerSource from old PR 2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00
Dean Herbert
4bb65a54b8 Merge branch 'master' into taiko-hitsounding-drum-sample-player 2023-07-05 18:44:24 +09:00
Dean Herbert
9a7bf1bedd Fix reversed order of sample return 2023-07-05 18:44:01 +09:00
Dean Herbert
e21dc56fcb Add test coverage of Judged state 2023-07-05 18:20:25 +09:00
Dean Herbert
3f8dfc7cb0 Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dean Herbert
5947c2b298 Throw if a null BeatmapInfo arrives during score import process 2023-07-05 16:08:06 +09:00
Dean Herbert
674ade0c24
Merge pull request #24118 from bdach/nested-entries
Add links to nested objects' lifetime entries to `HitObjectLifetimeEntry`
2023-07-05 14:10:14 +09:00
Bartłomiej Dach
b0f6b22fa7
Add assertions covering correctness of judged flags on entry 2023-07-04 23:48:46 +02:00