Dean Herbert
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a59c3d997d
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Refactor implementation to better match what already existed
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2020-03-06 18:00:17 +09:00 |
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naoey
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3d344a076d
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Add test for disabled keycounter, don't discard change event values
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2020-03-03 06:17:25 +05:30 |
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naoey
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bca58ddb42
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Make KeyCounter stop counting during breaks
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2020-02-29 21:18:43 +05:30 |
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Dean Herbert
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f18a1cde53
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Fix crash when reaching results screen on single threaded execution mode
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2020-02-29 08:39:27 +09:00 |
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recapitalverb
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c753cb46c5
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Use [Resolved] wherever possible
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2020-02-14 20:14:00 +07:00 |
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Dean Herbert
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884a5fbad4
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Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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2020-02-14 14:30:15 +09:00 |
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Salman Ahmed
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4cd4055e7c
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Rename to AlwaysVisible and add XMLDoc
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2020-02-03 20:00:43 +03:00 |
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Salman Ahmed
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51ed289c59
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Revert namings and behaviour changes
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2020-02-03 19:59:58 +03:00 |
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Salman Ahmed
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351cb8ac1a
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Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
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2020-02-03 15:47:52 +03:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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Dean Herbert
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cac011edc1
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Merge branch 'master' into hp-drain
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2019-12-26 23:51:12 +09:00 |
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Dean Herbert
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033bb15500
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Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
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2019-12-26 23:50:21 +09:00 |
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Dean Herbert
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a041f32072
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Use cleaner solution via cancellation of older schedule
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2019-12-26 19:05:32 +09:00 |
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smoogipoo
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8903f286ef
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Fix escape not continuing to results screen
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2019-12-26 18:27:48 +09:00 |
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smoogipoo
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522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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b348abcd07
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Only drain health in non-break times
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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977fb3d1bf
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Make processors and break overlay frame-stable
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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a4b1c79e18
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Initial implementation of HP drain
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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7414a6aadd
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Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
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2019-12-26 14:56:54 +09:00 |
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smoogipoo
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c7936e40d5
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Protect against potential nullref
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2019-12-23 19:13:36 +09:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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smoogipoo
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49bf8d27d1
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Move CreateScoreProcessor() to Ruleset
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2019-12-17 20:08:13 +09:00 |
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Dean Herbert
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b5db927d93
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Merge branch 'master' into cinema-mod
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2019-12-17 12:56:06 +09:00 |
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Dean Herbert
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7559012fb7
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Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
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2019-12-12 19:55:09 +09:00 |
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Dean Herbert
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d15f49f60f
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Also hide the break overlay
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2019-12-12 16:13:02 +09:00 |
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Dean Herbert
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37a94988a3
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Merge branch 'improve-hud-hiding' into cinema-mod
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2019-12-12 16:12:19 +09:00 |
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smoogipoo
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5861eca80d
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Make DrawableRuleset take a converted beatmap
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2019-12-12 15:58:11 +09:00 |
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Dean Herbert
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a93d57b77e
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Merge branch 'master' into lighten-playfield-during-breaks
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2019-12-12 11:57:21 +09:00 |
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Dean Herbert
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d2ada90434
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Merge branch 'master' into single-scoreprocessor
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2019-12-12 11:36:45 +09:00 |
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Albie
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4a1c6db3ed
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Merge branch 'master' into cinema-mod
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2019-12-11 18:00:17 +00:00 |
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smoogipoo
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48f1dad4aa
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Remove abstract ScoreProcessor class
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2019-12-11 17:25:06 +09:00 |
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Dean Herbert
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75f9250645
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Don't automatically pause when window is inactive if in break time
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2019-12-11 15:46:07 +09:00 |
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Salman Ahmed
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53daa37eaa
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Fix failing tests
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2019-12-10 23:06:13 +03:00 |
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Albie
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a61f8cc2c3
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Merge branch 'master' into cinema-mod
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2019-12-10 17:06:53 +00:00 |
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Salman Ahmed
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38f1a8bc17
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Bind UserDimContainer.IsBreakTime from Player
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2019-12-10 15:14:47 +03:00 |
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Albie
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7864899249
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Merge branch 'master' into cinema-mod
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2019-11-28 16:42:01 +00:00 |
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smoogipoo
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f504370867
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Make player block exit if pausable
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2019-11-28 15:58:26 +09:00 |
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Dean Herbert
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6b8983b489
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Consider intro and outro time as "break" time
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2019-11-25 19:02:11 +09:00 |
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Albie
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9fdbb2a58e
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
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Albie
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9a8e3fe1da
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add brackets
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2019-11-24 07:44:35 +00:00 |
|
Albie
|
1d6665fe57
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improve code quality using resharper and codefactor advice
|
2019-11-24 07:42:39 +00:00 |
|
Albie
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b8e5796af5
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add forced video/storyboard and disabled dim for mod inside new interface
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2019-11-24 07:37:06 +00:00 |
|
Dean Herbert
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46a94821d4
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Add support for consecutive skips
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2019-11-21 18:59:55 +09:00 |
|
Dean Herbert
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cd1dd0f898
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Fix adjustments not being removed correctly on retry from pause
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2019-11-06 10:38:04 +09:00 |
|
Dean Herbert
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6dde755ef2
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Merge branch 'master' into add-retry-button
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2019-11-02 21:23:16 +09:00 |
|
Dean Herbert
|
551032803d
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Fix GameplayClockContainer operating on beatmap's track after s… (#6688)
Fix GameplayClockContainer operating on beatmap's track after screen exited
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2019-11-02 21:22:13 +09:00 |
|
Dan Balasescu
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8a5d3ab40a
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Merge branch 'master' into add-retry-button
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2019-11-02 10:51:14 +09:00 |
|
Dean Herbert
|
daa0ebe2b5
|
Add xmldoc
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2019-11-01 15:51:45 +09:00 |
|
Dean Herbert
|
14453da1d2
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Centralise MakeCurrent call
|
2019-11-01 15:51:10 +09:00 |
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