Dean Herbert
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86de4fa2e2
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Apply CI fixes
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2017-09-12 18:36:19 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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29941019a5
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Hacky way to make osu! and taiko work again.
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2017-09-06 17:44:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Shane Woolcock
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9558d2a161
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Remove unnecessary using
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2017-08-18 19:39:28 +09:30 |
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Shane Woolcock
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44feef78f1
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Simplify OsuActionInputManager property
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2017-08-18 19:32:08 +09:30 |
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Shane Woolcock
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529732ea47
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More CI fixes
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2017-08-18 16:58:01 +09:30 |
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Shane Woolcock
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9c6ca2d159
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Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
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2017-08-18 16:34:01 +09:30 |
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Thomas Müller
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a7dc8a892b
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Update framework
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2017-07-21 17:24:09 +02:00 |
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Thomas Müller
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546efc0181
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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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2017-07-17 17:05:24 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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6063219b72
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Update framework
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2017-07-16 13:59:26 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Dean Herbert
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0e2dc9388a
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More changes in-line with framework changes.
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2017-07-10 12:55:47 +09:00 |
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Dean Herbert
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220c602218
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Fix incorrect modifier order.
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2017-04-28 13:27:20 +09:00 |
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Dean Herbert
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4ab636cbb8
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Update osu! drawables to use TransformSequences.
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2017-04-27 17:37:38 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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