iiSaLMaN
0fcc6c1676
Add DimLevel property
2019-08-08 22:13:48 +03:00
Dean Herbert
0f5af25def
Don't share single scheduler across all model managers ( #5647 )
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Don't share single scheduler across all model managers
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-08-09 00:10:25 +09:00
Dean Herbert
c02d83e72a
Merge branch 'master' into fix-async-score-imports
2019-08-08 23:34:31 +09:00
iiSaLMaN
a3d90da7d4
Remove unnecessary check
2019-08-08 17:29:52 +03:00
iiSaLMaN
bedb744a2e
Add parentheses
2019-08-08 17:11:26 +03:00
iiSaLMaN
88b9942b2a
Move EnableUserDim check to defualt value of ShowDimContent
2019-08-08 17:07:06 +03:00
iiSaLMaN
537973fc45
Add test for disabling user dim on storyboard
2019-08-08 15:59:29 +03:00
Dan Balasescu
f6208db972
Merge pull request #5646 from peppy/system-user-color
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Move system user colour assignment to ensure consistency
2019-08-08 19:22:16 +09:00
Dan Balasescu
bb90a273ac
Merge branch 'master' into system-user-color
2019-08-08 19:02:24 +09:00
Dan Balasescu
a9a5d305c5
Merge pull request #5644 from peppy/score-processor-xmldoc
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Add mentions linking ScoreProcessor apply/revert methods together
2019-08-08 18:28:03 +09:00
smoogipoo
3ebfa0505c
Don't share single scheduler across all model managers
2019-08-08 18:26:07 +09:00
Andrei Zavatski
9ab132520c
Testcase improvements
2019-08-08 12:25:46 +03:00
Andrei Zavatski
460cf141de
Add testing
2019-08-08 12:18:26 +03:00
Andrei Zavatski
e9b5c91690
Fade out existing panel on beatmap change
2019-08-08 12:08:51 +03:00
Andrei Zavatski
08a92c38d7
adjust naming
2019-08-08 12:04:44 +03:00
Andrei Zavatski
1b559c1585
Use async loading
2019-08-08 12:01:33 +03:00
Andrei Zavatski
0ec45e2a8b
Merge remote-tracking branch 'refs/remotes/ppy/master' into multi-room-update
2019-08-08 11:54:11 +03:00
Dan Balasescu
0cd6ba2950
Merge branch 'master' into score-processor-xmldoc
2019-08-08 17:32:14 +09:00
Dean Herbert
a3dbaef4ca
Adjust background gradient
2019-08-08 17:29:50 +09:00
Dean Herbert
a76d3f1218
Add chat /join command ( #5602 )
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Add chat /join command
2019-08-08 17:11:44 +09:00
Dean Herbert
6d5a7041fd
Move system user colour assignment to ensure consistency
2019-08-08 17:10:06 +09:00
Max Hübner
0bed3bfece
formatting inspection 2
2019-08-08 09:02:09 +02:00
Max Hübner
bcd443a3aa
remove /j
2019-08-08 08:56:52 +02:00
Andrei Zavatski
8668bce25d
Fix preview can be played on start
2019-08-08 09:52:42 +03:00
Andrei Zavatski
cbcdc28900
Fix hard crash when clicking on a preview button
2019-08-08 09:04:24 +03:00
Andrei Zavatski
f5cd0eae48
Merge remote-tracking branch 'refs/remotes/ppy/master' into multi-room-update
2019-08-08 09:04:06 +03:00
smoogipoo
de4ad1f625
Fix bad log message
2019-08-08 14:44:49 +09:00
smoogipoo
ac2060f1cf
Throw exceptions and let LegacyDecoder handle them
2019-08-08 14:44:04 +09:00
Dean Herbert
21c2d2b87c
Use bindable break time for checking to instant resume ( #5635 )
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Use bindable break time for checking to instant resume
2019-08-08 14:35:17 +09:00
Dan Balasescu
54ee0cabd8
Merge branch 'master' into beatmap-events
2019-08-08 14:25:41 +09:00
Dean Herbert
2172c5a52b
Merge branch 'master' into use-bindable-break-time-in-player
2019-08-08 14:24:52 +09:00
Dean Herbert
a345955f45
Add mentions linking ScoreProcessor apply/revert methods together
2019-08-08 13:57:04 +09:00
Andrei Zavatski
4a38c4f9d1
Merge remote-tracking branch 'refs/remotes/ppy/master' into multi-room-update
2019-08-08 07:36:53 +03:00
Dean Herbert
f774c46f57
Remove linq usage in BreakOverlay update ( #5641 )
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Remove linq usage in BreakOverlay update
2019-08-08 13:33:23 +09:00
Dean Herbert
f09a542949
Remove unused direct placeholder screen ( #5642 )
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Remove unused direct placeholder screen
2019-08-08 13:28:57 +09:00
Joehu
77df6a0cb7
Remove unused direct placeholder screen
2019-08-07 21:16:36 -07:00
Andrei Zavatski
a4459972b6
Remove ViewBeatmapButton
2019-08-08 07:15:30 +03:00
Andrei Zavatski
ffed642929
Implement MatchBeatmapPanel
2019-08-08 07:08:51 +03:00
Dean Herbert
7d42561da9
Remove linq usage in BreakOverlay update
2019-08-08 12:58:20 +09:00
Salman Ahmed
3f9f9e7bc9
Merge branch 'master' into use-bindable-break-time-in-player
2019-08-08 05:36:45 +03:00
Dean Herbert
94206f0aaa
Add a bindable for checking if the gameplay is currently in a b… ( #5467 )
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Add a bindable for checking if the gameplay is currently in a break
Co-authored-by: Shane Woolcock <samahnub@gmail.com>
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-08-08 11:14:00 +09:00
Dean Herbert
99f5ca07ce
Remove redundant comment
2019-08-08 10:42:54 +09:00
Dean Herbert
40a33b3382
Move IsLoaded check to more correct place
2019-08-08 10:41:23 +09:00
Dean Herbert
a2e3ab6463
Merge branch 'master' into add-bindable-for-break-times
2019-08-08 10:13:14 +09:00
iiSaLMaN
d5b26b86da
Fix storyboard not showing on disabled user dim
2019-08-07 22:18:10 +03:00
jorolf
167a81f40a
add special skin hit "animations"
2019-08-07 18:12:11 +02:00
iiSaLMaN
ba269a49ee
Expose break fade duration and add it in the calculation
2019-08-07 16:59:35 +03:00
iiSaLMaN
d3657d82cd
Simplify final check for break time
2019-08-07 16:28:16 +03:00
iiSaLMaN
c2b3c28c79
Use IsBreakTime for checking if currently in a break
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Rather than iterating over all breaks to find which is in current time
2019-08-07 16:15:53 +03:00
Dean Herbert
73cd7b0cc2
Fix incorrect implementation of old stacking algorithm ( #5632 )
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Fix incorrect implementation of old stacking algorithm
2019-08-07 21:53:33 +09:00