Always perform non-seeked scroll in the editor while audio is playing
# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs # osu.Game/Screens/Menu/Intro.cs # osu.Game/Screens/Menu/MenuSideFlashes.cs
# Conflicts: # osu.Game/Overlays/Music/PlaylistOverlay.cs # osu.Game/Screens/OsuScreen.cs
ShowOverlays -> AllowOverlays ShowOverlaysOnEnter -> HideOverlaysOnEnter
Makes editor not stutter on load, amongst other screens.
Also better handles delays before notifications are displayed.
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
This allows tests to successfully retrieve rulesets, as they are referenced.
Replaces the current Action.