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Implement base Compose screen

This commit is contained in:
smoogipoo 2017-10-02 10:09:21 +09:00
parent af4c6276e4
commit 69b61a62a5
3 changed files with 47 additions and 0 deletions

View File

@ -14,6 +14,7 @@ using osu.Game.Screens.Edit.Components.Timelines.Summary;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Screens.Edit.Screens;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Screens.Edit
{
@ -110,6 +111,9 @@ namespace osu.Game.Screens.Edit
switch (mode)
{
case EditorScreenMode.Compose:
currentScreen = new Compose();
break;
default:
currentScreen = new EditorScreen();
break;

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@ -0,0 +1,42 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public class Compose : EditorScreen
{
public Compose()
{
Children = new[]
{
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = 110,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 17, Vertical = 10 }
}
}
}
};
}
}
}

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@ -619,6 +619,7 @@
<Compile Include="Screens\Edit\Menus\EditorMenuItemSpacer.cs" />
<Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" />
<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Compose.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />