jorolf
a1cc18f98c
Merge branch 'master' into most-played-beatmaps-section
2017-11-24 22:51:11 +01:00
Dean Herbert
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
FreezyLemon
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
jorolf
22348a3d67
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
2017-11-22 21:14:11 +01:00
FreezyLemon
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
FreezyLemon
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
Dean Herbert
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
jorolf
fe7f9cccaa
BeatmapSetCover can display other types of covers now
2017-11-19 14:16:00 +01:00
Miterosan
567cd6316c
beatmap can not be null in DifficultyColouredContainer.cs
2017-11-07 23:17:45 +01:00
Miterosan
a15ab785f2
palette can not be null in DifficultyColouredContainer.cs
2017-11-07 23:16:19 +01:00
Miterosan
36ce287b88
panels can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:51 +01:00
Miterosan
0f539d24f0
Localisation can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:21 +01:00
Miterosan
dc317139c9
beatmap can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:02 +01:00
Miterosan
bc94179032
workingbeatmap can not be null in BeatmapBackgroundSprite.cs
2017-11-07 23:14:22 +01:00
Miterosan
d7dee57886
set can not be null in BeatmapSetCover.cs
2017-11-07 23:13:56 +01:00
Miterosan
dd3874daa8
beatmap can not be null in BeatmapPanel.cs
2017-11-07 23:13:32 +01:00
Miterosan
289a1346fc
beatmap can not be null in DifficultyIcon.cs
2017-11-07 23:13:09 +01:00
Miterosan
080c3fabba
BeatmapSet and manager can not be null in BeatmapGroup.cs
2017-11-07 23:10:06 +01:00
Dean Herbert
e7931ef4c7
Add a default icon when a ruleset isn't present
2017-10-23 17:32:28 +09:00
Dean Herbert
cf3881b18c
Fix not being able to restore hidden beatmaps via context menu
2017-10-17 15:50:52 +09:00
Dean Herbert
c92e0e2dc1
Fix username display on beatmap panels
2017-10-17 11:24:59 +09:00
smoogipoo
d3109a5950
Hook up BeatmapPanel "Edit" item
2017-10-07 00:59:14 +09:00
Dean Herbert
968c61902a
Merge branch 'master' into new-menus
2017-09-05 23:42:33 +09:00
Tom
05f5dfba81
Change difficulty colors and add ExpertPlus
...
ExpertPlus is for beatmaps above 6.75*
2017-09-05 13:57:30 +02:00
smoogipooo
b871323ed8
Fix BeatmapGroup initialization not correctly setting panels to Hidden.
2017-09-05 19:26:28 +09:00
smoogipooo
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
Dean Herbert
dd26c80837
Delete -> Hide
2017-09-04 07:59:32 +09:00
Dean Herbert
1f646e6d54
Add hiding support for beatmap difficulties
2017-09-01 17:57:12 +09:00
Dean Herbert
5a58489adf
Hook up play and edit (kinda)
2017-08-30 21:12:58 +09:00
Dean Herbert
3b4b4b669b
Add framework for deleting difficulties
2017-08-30 21:12:46 +09:00
Dean Herbert
2fb4126ffc
Use BeatmapSetInfo instead of WorkingBeatmap
2017-08-30 20:53:33 +09:00
Dean Herbert
8619f28ced
Add context menu to beatmap difficulty (wip)
2017-08-30 20:41:53 +09:00
Dean Herbert
07da29ea1c
Add context menu to beatmap set header
2017-08-30 20:41:41 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
DrabWeb
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
DrabWeb
c6320c0f11
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df
Clean up DirectPanel and it's subclasses
2017-05-19 12:52:23 -03:00