Taiko drumroll drawing
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane? This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
Update async load usage to new style.
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
Framework & VisualTests update
Taiko replays
Implement partial judgements + make Result non-nullable.
Accented interface
# Conflicts: # osu.Game/osu.Game.csproj
Add FramedReplay and use where legacy is not needed.