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Add back Capacity.
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@ -120,6 +120,8 @@ namespace osu.Game.Modes.Scoring
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protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
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{
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Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
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hitRenderer.OnJudgement += AddJudgement;
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ComputeTargets(hitRenderer.Beatmap);
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