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h1or4dme8
/
osu-lazer
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2026-05-17 01:03:15 +08:00
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59,166
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4
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791
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ec1bf7b0b2d34ec00ade4e02fcdf55fa96667a8c
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14 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Rename event to be more generic (and add comprehensive xmldoc)
Dean Herbert
·
2022-09-13 14:59:30 +09:00
f53507828c
fix with new event
OliBomby
·
2022-09-13 02:20:52 +02:00
fd48249eef
Merge branch 'master' into remove-dispose-updates
Dean Herbert
·
2022-09-01 23:03:19 +09:00
6a35b233e5
Update
Remove
/
RemoveRange
/
RemoveAll
calls in line with framework changes
Dean Herbert
·
2022-08-29 15:57:40 +09:00
a215d009fe
Fix back-to-front fallback comparison in
HitObjectOrderedSelectionContainer
Salman Ahmed
·
2022-08-29 09:23:53 +03:00
3ff2058975
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Resolve inner items early in process and rename variable
Dean Herbert
·
2021-09-27 14:24:17 +09:00
df85092426
Include combo information when determining ordering if available
Bartłomiej Dach
·
2021-09-26 15:52:25 +02:00
6dc3e66c93
Always re-sort blueprints before adding/removing one
Bartłomiej Dach
·
2021-09-26 15:48:56 +02:00
a86b9893ac
Refactor editor selection/blueprint components to be generic
Dean Herbert
·
2021-04-27 19:01:29 +09:00
f2e56bd306
Fix timeline not visually ordering hitobjects in a stable way
Dean Herbert
·
2021-03-26 16:33:18 +09:00
cb48e5f158
Add comment + xmldoc
smoogipoo
·
2020-11-18 13:37:15 +09:00
f00c23b4a0
Make sealed and cleanup comparator
smoogipoo
·
2020-11-18 13:33:22 +09:00
783c172b5d